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All Skills

Total 52,033 skills, Frontend Development has 4963 skills

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Showing 12 of 4963 skills

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Frontend Developmentweaverse/shopify-hydrogen...

hydrogen-cookbooks

Step-by-step implementation guides for building features in a Shopify Hydrogen storefront — bundles, combined listings, customer accounts, 3D models, performance, variant media, and Weaverse integration.

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6
Frontend Developmentmathews-tom/armory

static-web-artifacts-builder

Build elaborate, self-contained static HTML artifacts opened in a browser — interactive diagrams, architecture visuals, data dashboards, HTML infographics, and rich interactive deliverables. Use this skill when the output is an HTML file viewed in a browser. Zero build toolchain — no React, no Vite, no Parcel. Pure HTML5 + CSS3 (Grid/Flexbox) + inline SVG. Triggers on: "interactive HTML", "self-contained web component", "open in browser", "interactive diagram", "visual dashboard", "HTML artifact", "HTML infographic", "interactive infographic". For image file output (PNG/SVG), use concept-to-image instead.

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6
2 scripts/Attention
Frontend Developmentpatternsdev/skills

server-side-rendering

Generate HTML on the server in response to user requests for faster initial page loads and SEO.

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6
Frontend Developmentpatternsdev/skills

dynamic-components

Teaches dynamic component switching with Vue's <component> element. Use when you need to render different components conditionally based on runtime state using the is attribute.

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6
Frontend Developmentcodexthemes/skills

codex-theme-creator

Create, redesign, validate, preview, package, and prepare cohesive themes for the official Codex desktop app from a visual brief or reference image. Use when a user asks for a new Codex theme, wants to preserve or adapt the native Codex layout, wants artwork on the home or conversation page, reports inconsistent themed surfaces, or needs a portable .codex-theme submission for CodexThemes.

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6
9 scripts/Attention
Frontend Developmentgamedev-skills/awesome-ga...

phaser-arcade-physics

Use Phaser 3 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.

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6
Frontend Developmentgamedev-skills/awesome-ga...

phaser-core

Set up and debug a Phaser 3 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser 3 game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.

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6
Frontend Developmentgamedev-skills/awesome-ga...

performance-optimization

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".

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6
Frontend Developmentjakubantalik/transitions....

transitions-polish

Polish and refine existing motion against the transitions.dev motion-token scale — duration, distance, scale, blur, and easing — plus the rules for WHEN each token applies (open/close asymmetry, hover-in vs hover-out, stagger offsets, and intent delays). An add-on to the transitions-dev skill, focused on tuning what already animates rather than adding new transitions. Use when the user asks to "polish my transitions", "refine the motion", "tune the timing / easing", "make the animation feel better / less janky", "tighten the durations", "fix the stagger", "align to the motion tokens", "audit the motion", "review my animations", "scan for ad-hoc transitions", "tokenize my animations", or runs the commands transitions review or transitions polish. Also drives the Refine panel's Small refinement feature. Triggers on "motion polish", "transition polish", "refine motion", "timing feels off", "too slow / too fast", "stagger", "delay", "open close timing", "hover in out".

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6
Frontend Developmentgamedev-skills/awesome-ga...

shader-programming

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.

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6
Frontend Developmentgamedev-skills/awesome-ga...

pygame-core

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.

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6
Frontend Developmentmillionco/react-doctor

rule-writing

Implement React Doctor rules from a validated contract. Use when writing oxlint rules, planning syntax or control-flow detection, designing adversarial tests, reusing syntax tree utilities, or updating rule registration.

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