Total 52,033 skills, Frontend Development has 4963 skills
Showing 12 of 4963 skills
Intelligent loading performance analysis with automated workflows for TTFB investigation (DNS/connection/server breakdown), render-blocking detection, script performance deep dive (first vs third-party attribution), font optimization, and resource hints validation. Includes decision trees that automatically analyze TTFB sub-parts when slow, detect script loading anti-patterns (async/defer/preload conflicts), identify render-blocking resources, and validate resource hints usage. Features workflows for complete loading audit (6 phases), backend performance investigation, and priority optimization. Cross-skill integration with Core Web Vitals (LCP resource loading), Interaction (script execution blocking), and Media (lazy loading strategy). Use when the user asks about TTFB, FCP, render-blocking, slow loading, font performance, script optimization, or resource hints. Compatible with Chrome DevTools MCP.
Implement Syncfusion Blazor Query Builder component for building dynamic, customizable query interfaces with complex filtering logic. Use this when creating advanced search interfaces, implementing business rule engines, or building data filtering workflows with nested condition groups and AND/OR logic. Supports rule management, drag-drop UI, state persistence, and extensive customization options.
Teaches the data provider pattern using renderless components and scoped slots. Use when you need to abstract data fetching or state management logic and expose it to child components via slots.
Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text style.
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
Maintain the LovStudio website's partners section AND align partner logo rows on event posters / hero strips: scrape brand logos from homepages, normalize to a 240px-tall content canvas (retina-ready), rasterize SVGs via rsvg-convert before normalizing (so SVG viewBox padding gets cropped), strip embedded background rects from icon-style SVGs, composite icon + wordmark when only an icon is available (using brand fonts), wrap logos in a fixed-size grid box (96×30 with subtle border) for stable matrix layouts, replace existing logos with user-provided files, append new partners to the PARTNERS array with i18n taglines across zh-CN/en/ja/th, and audit the section for dead URLs / missing files / missing translations. Also handles cross-asset visual height parity (multi-logo strips on dark backgrounds, "logo 不等高", unified-color filter recipe). Trigger when the user mentions "合作伙伴", "partners", "trusted by", "新增 logo", "标准化 logo", "替换 logo", "审计合作伙伴", "维护合作伙伴", "logo 不一样高", "logo 对齐", "logo 大小不一致", "logo 颜色不统一", "logo 不清晰", "logo 糊了", "矩阵格子", "等宽 box", "图标加文字", "compose wordmark".
Use this skill when working with UMG, UI, widget, UserWidget, Slate, HUD, BindWidget, Common UI, menu, or UMG binding in Unreal Engine. See references/widget-types.md for widget type reference and references/common-ui-setup.md for Common UI plugin setup. For Slate in editor tools, see ue-editor-tools. For input mode management, see ue-input-system.
Build video editing interfaces using Editframe's GUI web components. Assemble timeline, scrubber, filmstrip, preview, and playback controls like lego bricks. Use when creating video editors, editing tools, or when user mentions timeline, scrubber, preview, playback controls, trim handles, or wants to build editing UIs.
8 页极简方向键 keynote — 每页一个独立单色背景(靛 / 奶 / 绛 / 翠 / 灰 / 紫 / 白 / 炭),各自配色,160px display 标题 + 4px 短粗 accent 线分隔、箭头 → 前缀的 Mono 列表、左下 ← → kbd 提示 + 右下页码、巨大呼吸留白。适合"有话要说但没什么可看"的 keynote、launch、公开演讲。
Produce a print-grade single-page kami (紙 / 纸) document — warm parchment canvas, ink-blue accent, serif at one weight, no italic, no cool grays. The output reads like a professional white paper or studio one-pager, not an app UI. Multilingual by design (EN · zh-CN · ja). One self-contained HTML file, zero dependencies.
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).