Total 50,503 skills, Frontend Development has 4863 skills
Showing 12 of 4863 skills
Use when you need to ship a single PR-sized feature end-to-end (plan -> implement -> verify) with artifacts. Ship core product features quickly in a Next.js codebase: turn a feature idea into an executable plan, implement in PR-sized slices, and keep artifacts under runs/ (or OpenSpec changes/ when available). Supports plan-only mode for early scoping. For prototype UI work, include a demo-ready wow moment (animation/micro-interaction) by default unless user opts out.
Generates professional Lottie animations from static SVGs. Replaces After Effects for motion graphics. Use when the user asks to: animate logo, create lottie, svg animation, motion graphics, wiggle animation, bounce effect, rotate animation, pulse effect, entrance animation, loading animation, loop animation, icon animation, character animation, morphing, path drawing, trim path, walking animation, run cycle, walk cycle, frame-by-frame animation, sprite animation. Supports advanced bezier curves, shape modifiers, parenting, mattes, morphing, character rigs, and professional frame-by-frame animation techniques.
Analyzes code for WCAG 1.4.1 Use of Color compliance. Identifies where color is used as the only means of conveying information and recommends additional visual indicators like text, icons, patterns, or ARIA attributes.
Main workflow for SRT subtitle-driven video generation. Convert SRT subtitle files into Remotion video projects, automatically generate storyboard scripts, create scene components, and synthesize the final video. Used when users need to generate Remotion videos from SRT subtitle files.
三个 tab 的团队管理后台: 成员、详情、活动日志, 含图表 + CSV 导出
The UI/UX quality gate and build guide for every visual output — landing pages, dashboards, web apps, portfolios, tools, any HTML the user will see. Merges visual-design methodology (palette, typography, layout, anti-AI-slop) with concrete build guidance, including when and how to use open-source component libraries (shadcn/ui, HeroUI, coss ui) to reduce work and raise quality. MUST USE together with project-builder whenever a project produces visual HTML/CSS/JS. project-builder owns the engineering workflow; this skill owns how the result looks and feels.
Core infrastructure providing backend connection configuration, storage client, and React app entry point.
Create cinematic HTML presentations with AI video backgrounds, deployed to GitHub Pages. Use for: slides, presentation, deck, cinematic slides, video presentation, animated slides, live presentation.
Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categories, available template presets (bundler-vite, bundler-webpack, bundler-esbuild, bundler-import-map, creation-web, framework-react, extension-default), Node version requirements, `npm install pixi.js` for existing projects, post-scaffold dev flow, and the Vite top-level-await production-build gotcha. Triggers on: create pixi.js, npm create, npm install pixi.js, scaffold, template, bundler-vite, bundler-webpack, creation-web, framework-react, new project, existing project, getting started, quick start.
Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or Graphics, resolution detection, per-asset data options, and forcing a specific loader with the parser field (for extension-less URLs). Triggers on: Assets, Assets.load, Assets.init, loadBundle, manifest, backgroundLoad, Spritesheet, Cache, LoadOptions, unload, parser, loadParser, loadWebFont, loadBitmapFont, loadVideoTextures, GifSource, VideoSourceOptions.
Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath), fill/stroke/cut, holes, FillGradient (linear/radial), FillPattern, GraphicsContext sharing, svg import/export, containsPoint hit testing, cloning, clearing, bounds, fillStyle/strokeStyle, draw-time transforms (rotateTransform/scaleTransform/translateTransform/setTransform/save/restore), default styles, GraphicsPath reuse. Triggers on: Graphics, GraphicsContext, rect, circle, poly, roundRect, fill, stroke, cut, hole, beginHole, FillGradient, FillPattern, moveTo, bezierCurveTo, svg, graphicsContextToSvg, svg export, GraphicsOptions, containsPoint, clone, clear, bounds, rotateTransform, translateTransform, setFillStyle, setStrokeStyle, GraphicsPath.
MUST activate before editing ANY file under uiBundles/*/src/ for visual or UI changes to an EXISTING app — pages, components, sections, layout, styling, colors, fonts, navigation, animations, or any look-and-feel change. Use this skill when modifying pages, components, layout, styling, or navigation in an existing UI bundle app. Activate when the project contains appLayout.tsx, routes.tsx, src/pages/, src/components/, or global.css. This skill contains critical project-specific conventions (appLayout.tsx shell, shadcn/ui components, Tailwind CSS, Salesforce base-path routing, module restrictions) that override general knowledge. Without this skill, generated code will use wrong imports, break routing, or ignore project structure. Do NOT use when creating a new app from scratch (use building-ui-bundle-app instead).