Total 31,089 skills, Frontend Development has 3063 skills
Showing 12 of 3063 skills
State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations with runtime control. Triggers on tasks involving Rive, state machines, interactive vector animations, animation with input handling, ViewModel data binding, or React Rive integration. Alternative to Lottie for animations requiring state machines and two-way interactivity.
Comprehensive skill for Locomotive Scroll smooth scrolling library with parallax effects, viewport detection, and scroll-driven animations. Use this skill when implementing smooth scrolling experiences, creating parallax effects, building scroll-triggered animations, or developing immersive scrolling websites. Triggers on tasks involving Locomotive Scroll, smooth scrolling, parallax, scroll detection, scroll events, sticky elements, horizontal scrolling, or GSAP ScrollTrigger integration. Integrates with GSAP for advanced scroll-driven animations.
Helps implement coss UI components correctly. Use when building UIs with coss primitives (buttons, dialogs, selects, forms, menus, tabs, inputs, toasts, etc.), migrating from shadcn/Radix to coss/Base UI, composing trigger-based overlays, or troubleshooting coss component behavior. Covers imports, accessibility, Tailwind styling, and common pitfalls.
WebRTC peer-to-peer communication. Signaling, ICE/STUN/TURN, media streams, data channels, screen sharing, and SFU integration (mediasoup, LiveKit). USE WHEN: user mentions "WebRTC", "video call", "peer-to-peer", "P2P", "screen sharing", "data channel", "STUN", "TURN", "mediasoup", "LiveKit" DO NOT USE FOR: server-to-client streaming - use `sse`; chat messaging - use `socket-io`
Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
Scene-graph-driven 4-phase Three.js app builder: Design, Build, Animate, Polish. Use when user wants a 3D web app, interactive scene, WebGL visualization, or product viewer. Use for "create a threejs scene", "build 3D web app", "make a 3D animation", or "interactive 3D showcase". Do NOT use for full game engines, 3D model creation, VR/AR experiences, or CAD workflows.
Perses plugin scaffolding and creation: select plugin type (Panel, Datasource, Query, Variable, Explore), generate with percli plugin generate, implement CUE schema and React component, test with percli plugin start, build archive with percli plugin build. Use for "create perses plugin", "new panel plugin", "new datasource plugin", "perses plugin scaffold". Do NOT use for dashboard creation (use perses-dashboard-create).
Context-driven aesthetic exploration with anti-cliche validation: typography, color, animation, atmosphere. Use when starting a frontend needing distinctive aesthetics, refreshing generic designs, or auditing for "AI slop" patterns. Use for "distinctive frontend", "unique aesthetics", "avoid generic design", "creative frontend". Do NOT use for quick prototypes, strict brand compliance, backend projects, or data visualization.
Fetch and render Drupal content in Canvas components with JSON:API and SWR patterns. Use when building content lists, integrating with SWR, or querying related entities. Covers JsonApiClient, DrupalJsonApiParams, relationship handling, and filter patterns.
Use utility components to render formatted text and media correctly. Use when (1) Rendering HTML text content from props, (2) Displaying images, (3) Working with formatted text or media. Covers FormattedText and Image utilities.
Style Canvas components with Tailwind CSS 4 theme tokens and approved utility patterns. Use when (1) Creating a new component, (2) Adding colors or styling to components, (3) Working with Tailwind theme tokens, (4) Adding or updating design tokens in global.css, (5) Creating color/style props, (6) Any change where component props are added/removed/renamed/retyped and can affect rendered styles. Covers @theme variables, CVA variants, and cn() utility.