Total 31,089 skills, Frontend Development has 3063 skills
Showing 12 of 3063 skills
Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js. Use this skill when adding pseudo-3D illustrations, animated backgrounds, parallax tilt effects, decorative 3D elements, or subtle depth effects without heavy frameworks. Triggers on tasks involving Zdog pseudo-3D, Vanta.js backgrounds, Vanilla-Tilt parallax, card tilt effects, hero section animations, or lightweight landing page visuals. Ideal for performance-focused designs.
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
Use when work must be verified in local Canvas Workbench, or when the user asks to run, open, or check a component in Workbench. Verifies that Canvas Workbench is available through the project's package runner, starts the local Workbench dev server, and keeps Workbench verification as part of the implementation workflow.
Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. Use when building applications that integrate multiple 3D and animation libraries, requiring architecture patterns, state management, and performance optimization across the stack. Triggers on tasks involving library integration, multi-library architectures, scroll-driven 3D experiences, physics-based 3D animations, or complex interactive 3D applications.
Build generative UI apps with OpenUI and OpenUI Lang — the token-efficient open standard for LLM-generated interfaces. Use when mentioning OpenUI, @openuidev, generative UI, streaming UI from LLMs, component libraries for AI, or replacing json-render/A2UI. Covers scaffolding, defineComponent, system prompts, the Renderer, and debugging OpenUI Lang output.
Reusable workflow for implementing and validating the RDS Button component using @rds-vue-ui packages from the private registry, including theme wiring, examples, and QA checks.
Use when working on Nuxt 4+ projects - provides server routes, file-based routing, middleware patterns, Nuxt-specific composables, and configuration with latest docs. Covers h3 v1 helpers (validation, WebSocket, SSE) and nitropack v2 patterns. Updated for Nuxt 4.3+.
Refactor high-complexity React components in Dify frontend. Use when `pnpm analyze-component --json` shows complexity > 50 or lineCount > 300, when the user asks for code splitting, hook extraction, or complexity reduction, or when `pnpm analyze-component` warns to refactor before testing; avoid for simple/well-structured components, third-party wrappers, or when the user explicitly wants testing without refactoring.
Use when building styled UI with @nuxt/ui v4 components (Button, Modal, Form, Table, etc.) - provides ready-to-use components with Tailwind Variants theming. Use vue skill for raw component patterns, reka-ui for headless primitives.
Next.js App Router principles. Server Components, data fetching, routing patterns.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.