Total 50,510 skills, Frontend Development has 4863 skills
Showing 12 of 4863 skills
Frontend design and UI/UX development tools for shipping production-ready interfaces with strong typographic and layout discipline.
Build complex claude.ai HTML artifacts with React and Tailwind. Anthropic's reference workflow for shipping rich, embeddable artifacts.
Pinia Colada data fetching for Vue/Nuxt with useQuery, useMutation. Use for async state, query cache, SSR, or encountering invalidation, hydration, TanStack Vue Query migration errors.
Create clear typographic hierarchy using hand-crafted font sizes, weights, and colors
Implements the Syncfusion ASP.NET Core TimePicker component (EJ2). Use this skill when the user needs to add a time picker, time selection input, time field, or clock picker in an ASP.NET Core application. Trigger this skill for: TimePicker setup, time range configuration, strict mode, time masking, masked time input, globalization, RTL support, localization, accessibility, keyboard navigation, CSS customization, custom styling, form validation with TimePicker, TimePickerFor model binding, time format configuration, time step interval, floating label, clear button, full screen popup, popup behavior, scroll position, server timezone, and any scenario involving ejs-timepicker tag helper or Syncfusion EJ2 TimePicker.
GUI systems, layout, responsiveness, cross-platform UI. ScreenGuis, UIListLayout, constraint-based design.
Best practices for Remotion - Video creation in React. Use when creating programmatic videos with Remotion, adding animations or transitions, working with audio/captions, rendering compositions, embedding 3D content, building charts, or using Mapbox maps in video.
Build and edit live Superwall paywalls from the CLI. Attach to a running browser editor session using a pairing code, list the tools the browser exposes right now, and invoke them. Covers native sw-* elements, editing workflow, design standards, and the attach/call/release lifecycle. Use whenever the user wants to design, build, modify, or review a Superwall paywall, onboarding, or web2app flow.
Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs. Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns.
Use this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite, Sprite.from, anchor, tint, tilePosition, animationSpeed, gotoAndPlay, leftWidth, topHeight, constructor options, SpriteOptions, AnimatedSpriteOptions, NineSliceSpriteOptions, TilingSpriteOptions.
Use this skill when running per-frame logic or controlling the PixiJS v8 render loop. Covers Ticker.add/addOnce/remove, deltaTime vs deltaMS vs elapsedMS, UPDATE_PRIORITY ordering, maxFPS/minFPS capping, speed scaling, Ticker.shared vs new instances, per-object onRender hook, manual rendering. Triggers on: Ticker, UPDATE_PRIORITY, deltaTime, deltaMS, elapsedMS, onRender, app.ticker, maxFPS, minFPS, Ticker.shared.
Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit, enlarge, ceil, scale, getBounds), strokeContains hit tests, Polygon isClockwise/containsPolygon, toGlobal/toLocal, PointData/PointLike/Size types, DEG_TO_RAD, and pixi.js/math-extras vector and intersection helpers. Triggers on: Point, ObservablePoint, Matrix, Rectangle, Circle, Polygon, Triangle, RoundedRectangle, toGlobal, toLocal, hitArea, strokeContains, pad, fit, enlarge, ceil, getBounds, containsRect, intersects, isClockwise, math-extras, lineIntersection, segmentIntersection, DEG_TO_RAD, PointData.