Skill4Agent
Skill4Agent
All SkillsSearchTools
|
Explore
Skill4Agent
Skill4Agent

AI Agent Skills Directory with categorization, English/Chinese translation, and script security checks.

Sitemap

  • Home
  • All Skills
  • Search
  • Tools

About

  • About Us
  • Disclaimer
  • Copyright

Help

  • FAQ
  • Privacy
  • Terms
Contact Us:osulivan147@qq.com

© 2026 Skill4Agent. All rights reserved.

All Skills

Total 50,524 skills, Product & Design has 1911 skills

Categories

Showing 12 of 1911 skills

Per page
Downloads
Sort
Product & Designjwynia/agent-skills

product-analysis

Diagnose competitive product analysis state and guide through systematic market evaluation. Use when analyzing a product category, building feature comparisons, understanding competitive landscape, building personas, or deciding build vs. buy. Routes to 6 interconnected frameworks based on current analysis state.

🇺🇸|EnglishTranslated
21
Product & Designmartinholovsky/claude-ski...

ui-ux-expert

Expert UI/UX designer specializing in user-centered design, accessibility (WCAG 2.2), design systems, and responsive interfaces. Use when designing web/mobile applications, implementing accessible interfaces, creating design systems, or conducting usability testing.

🇺🇸|EnglishTranslated
21
Product & Designpluginagentmarketplace/cu...

game-design-theory

Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.

🇺🇸|EnglishTranslated
21
1 scripts/Checked
Product & Designihlamury/design-skills

things-ui-skills

Things's UI design system. Use when building interfaces inspired by Things's aesthetic - light mode, Inter font, 8px grid.

🇺🇸|EnglishTranslated
21
Product & Designomer-metin/skills-for-ant...

game-ui-design

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

🇺🇸|EnglishTranslated
21
Product & Designdylantarre/animation-prin...

brand-marketing

Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.

🇺🇸|EnglishTranslated
21
Product & Designkylezantos/design-motion-...

design-motion-principles

Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.

🇺🇸|EnglishTranslated
21
Product & Designdeanpeters/product-manage...

lean-ux-canvas

Guide product managers through Jeff Gothelf's Lean UX Canvas v2—a one-page tool that frames work around a business problem, exposes assumptions, and ensures learning every sprint.

🇺🇸|EnglishTranslated
21
Product & Designpmprompt/claude-plugin-pr...

jobs-to-be-done

Use when asked to "jobs to be done", "JTBD", "why customers churn", "prep for customer interviews", "hire and fire products", or "find real competitors". Helps discover unmet needs and the context behind purchasing decisions. The Jobs to be Done framework (created by Clayton Christensen and Bob Moesta) explains why customers hire and fire products.

🇺🇸|EnglishTranslated
21
Product & Designravi-hq/deepthink-skills

christensen

Clayton Christensen's Disruption Analysis applied to a company, market, or business idea. Spawns a team of specialist agents — Disruption Cartographer, RPV Diagnostician, Jobs Archaeologist, Trajectory Analyst, Incumbent's Advocate — who each apply a distinct lens from Christensen's framework to evaluate disruption risk and opportunity. The lead synthesizes into a disruption verdict: is this company vulnerable to disruption from below, is this startup on a genuine disruption trajectory, or is this a sustaining innovation that incumbents will crush? Use when the user says "christensen this", "disruption analysis", "is this disruptive", "vulnerable to disruption", or wants to evaluate whether a company/market faces disruption risk. Works as a standalone analysis or paired with /munger for a complete picture.

🇺🇸|EnglishTranslated
21
Product & Designthepexcel/agent-skills

graphic-designer

Designs graphics for thumbnails, social media, banners, and presentations. Applies design principles (CRAP, Gestalt, visual hierarchy) with research-backed techniques. Integrates with /geometric-elements for decorative assets. Use when creating layouts, choosing typography/colors, or designing any graphic assets. For photography/cinematography prompts, use /art-director instead.

🇺🇸|EnglishTranslated
20
Product & Designrefoundai/lenny-skills

writing-specs-designs

Help users write effective specs and design documents. Use when someone is creating technical specs, feature specs, design docs, or trying to communicate product requirements to engineering and design teams.

🇺🇸|EnglishTranslated
20
1...89101112...160
Page