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All Skills

Total 54,003 skills, Product & Design has 2087 skills

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Showing 12 of 2087 skills

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Product & Designomer-metin/skills-for-ant...

board-game-design

Designing tabletop games - from core mechanics to manufacturing, from prototyping to KickstarterUse when "board game, tabletop, card game, worker placement, deck building, area control, playtesting, rulebook, kickstarter game, game balance, asymmetric factions, euro game, ameritrash, party game, dice game, prototype, game publisher, crowdfunding game, board-games, tabletop, game-design, mechanics, playtesting, kickstarter, manufacturing, rulebook, components, balance, player-interaction" mentioned.

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13
Product & Designtippyentertainment/skills

ui-ux-designer

End-to-end UI/UX design skill that takes a feature from vague idea to production-ready UI by moving sequentially through research, requirements, information architecture, wireframing, and visual design without skipping steps.

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13
Product & Designthedivergentai/gd-agentic...

godot-economy-system

Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.

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13
Product & Designpartme-ai/full-stack-skil...

figma

Provides comprehensive guidance for Figma design tool including design creation, components, prototyping, collaboration, and design systems. Use when the user asks about Figma, needs to create designs, work with Figma components, or collaborate on design projects.

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13
Product & Designskenetechnologies/plg-ski...

product-onboarding

When the user wants to design or improve new user onboarding -- including product tours, checklists, empty states, welcome flows, or progressive disclosure. Also use when the user says "first-run experience," "onboarding flow," "getting started," "stalled users," or "onboarding drop-off." For activation metrics, see activation-metrics. For signup optimization, see signup-flow-cro.

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13
Product & Designopen-horizon-labs/impecca...

simplify

Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean.

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13
Product & Designsamarv/shanon

scientific-brand-naming-process

A framework for creating distinctive, high-value brand names using linguistic engineering, disguised briefs, and the polarization test. Use this when naming a new product, rebranding a startup, or when internal teams are stuck on "safe" but forgettable descriptive names.

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13
Product & Designlyndonkl/claude

constraint-based-creativity

Use when brainstorming feels stuck or generates obvious ideas, need to break creative patterns, working with limited resources (budget/time/tools/materials), want unconventional solutions, designing with specific limitations, user mentions "think outside the box", "we're stuck", "same old ideas", "tight constraints", "limited budget/time", or seeking innovation through limitation rather than abundance.

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13
Product & Designgtmagents/gtm-agents

financial-product-blueprint

Template for packaging financial products with pricing, underwriting, and compliance details.

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13
Product & Designjsstechio/pencil-design-s...

pencil-design-system

This skill should be used when the user asks to "create a design system", "build a design system for [business]", "design a UI kit", "create components in Pencil", "build screens for [industry]", "set up design tokens", or wants to generate a comprehensive, domain-tailored design system with variables, themes, reusable components, and example screens in a .pen file. Also triggered by "design system from scratch", "build a component library", or "create themed UI for [business type]".

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13
Product & Designfamaoai-creator/gemini-sk...

ip-profitability-architect

Designs business and licensing models for internal intellectual property. Transforms IP from a protection cost into a revenue-generating asset.

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13
1 scripts/Checked
Product & Designandrehfp/tinyplate

ux-design

Design intuitive user experiences following Jobs-era Apple principles. Use this skill when designing onboarding flows, empty states, dashboards, user journeys, CTAs, forms, or any UI that needs to anticipate user needs and reduce friction. Applies progressive disclosure, anticipatory design, and conversion optimization principles.

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