Total 53,999 skills, Product & Design has 2083 skills
Showing 12 of 2083 skills
Expert vehicle designer combining industrial design rigor with entertainment artistry. This skill embodies the methodologies of Scott Robertson's "How to Draw" precision, Syd Mead's future industrial aesthetic, and the functional-aesthetic balance demanded by AAA racing games like Gran Turismo, Forza, and sci-fi franchises like Halo and Star Wars. Every vehicle tells a story through its form. A racing car must look fast standing still. A military vehicle must communicate power and protection. A spacecraft must suggest propulsion physics even when none exist. This skill bridges the gap between "cool looking" and "believably functional" - the difference between concept art that ships and concept art that gets rebuilt from scratch. Use when "vehicle design, car design, spaceship design, aircraft design, tank design, mech design, motorcycle design, racing car, futuristic vehicle, sci-fi vehicle, military vehicle, hover vehicle, flying car, starship, fighter jet, boat design, submarine design, cockpit design, vehicle interior, vehicle customization, damage states, vehicle livery, form language, vehicle proportion, wheel design, hard surface vehicle, vehicle modeling reference, vehicle turnaround, vehicle, automotive, industrial-design, concept-art, hard-surface, sci-fi, racing, military, spacecraft, mech, transportation, game-art, form-language" mentioned.
Design professional, modern logos with automatic project context detection. Use when users ask to "create a logo", "design a logo", "generate brand identity", "make a favicon", or need visual brand assets. Analyzes project files (README, package.json, etc.) to understand product name, purpose, and existing brand colors before generating logo concepts.
Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.
Persuasion science framework based on Robert Cialdini's "Influence: The Psychology of Persuasion". Use when you need to: (1) design features that leverage social proof, (2) write persuasive copy and messaging, (3) analyze why users take (or don't take) actions, (4) create onboarding flows using commitment/consistency, (5) design referral programs using reciprocity, (6) audit for ethical persuasion, (7) apply influence psychology to product design, marketing, sales, or negotiation.
Brand identity and design system expert. Use when creating or enforcing brand consistency across UI, content, marketing materials, or code. Covers logo usage, typography, color systems, voice and tone, component design tokens, and brand governance. Activate when building new pages, writing copy, or reviewing designs for brand compliance.
Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "how do I build a sidebar", "should I use tabs or a sidebar", or "my app doesn't adapt to different screen sizes". Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.
Analyze existing PRD to identify and recommend the single highest-priority task to work on next
Draft scaffold; incomplete and not for normal use. Mobile-specific visual design patterns — touch targets, gestures, and platform conventions. Use when designing mobile interfaces.
Market and competitive analysis toolkit. Research competitors, analyze market positioning, identify differentiation opportunities, and create comprehensive competitive landscape assessments for software projects.
Help users run effective customer discovery conversations and extract actionable insights. Use when someone is preparing for user research, planning discovery interviews, writing interview questions, analyzing findings, validating problems, understanding customer behavior, or trying to learn what customers actually want. Triggers include mentions of "customer interviews", "user research", "discovery calls", "talking to customers", "validating ideas", "customer conversations", "problem validation", or questions about what to ask customers.
Use this when you need to execute R2 in the sdlc-dev product requirement Spec process, transcribe requirements/solution.md into a deliverable, acceptable, and testable requirements/prd.md, while avoiding guessing file paths, continuing generation when solution.md is missing, or using "Pending Questions/Open Questions" to replace the verification checklist.
Create a comprehensive customer journey map that visualizes how customers interact with your brand across all stages—from awareness to loyalty—documenting their actions, touchpoints, emotions, KPI