Total 50,391 skills, Product & Design has 1902 skills
Showing 12 of 1902 skills
Expert in enterprise training system design and curriculum development — proficient in training needs analysis, instructional design methodology, blended learning program design, internal trainer development, leadership programs, and training effectiveness evaluation and continuous optimization.
Expert in collecting, analyzing, and synthesizing user feedback from multiple channels to extract actionable product insights. Specializes in transforming qualitative feedback into quantitative pri...
Holistic product leader who owns the full product lifecycle — from discovery and strategy through roadmap, stakeholder alignment, go-to-market, and outcome measurement. Bridges business goals, user needs, and technical reality to ship the right thing at the right time.
Game design principles. GDD structure, balancing, player psychology, progression.
Game audio principles. Sound design, music integration, adaptive audio systems.
Laws of UX critique skill. Use when evaluating mockups, screenshots, design specs, prototypes, flows, onboarding, checkout, dashboards, forms, or design-review requests, even when the user does not say UX or name a law. Output the 2-4 most relevant laws with specific application and law-grounded recommendations. Do not use for pure frontend implementation code review, WCAG/accessibility audits, or brand/visual-identity critique unless interaction usability is also in scope.
Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, or making visual experiences that audiences want to watch.
Signal — Deep navy canvas with bone paper and a single muted-gold accent; institutional with quiet weight. Anything that should feel weighty, considered, and credibly institutional: investor decks, board presentations, consulting deliverables, legal / policy briefs, advisory pitches.
Editorial Tri-Tone — Three-color editorial system: dusty pink, mustard cream, and deep burgundy, set in Bricolage + Instrument Serif. Anything that should feel like a fashion-magazine spread: editorial pitches, fashion brand decks, lifestyle media, art direction reviews.
Map the end-to-end service delivery system including frontstage actions, backstage processes, and supporting infrastructure.
Build or audit a design system including component library, design tokens, naming conventions, contribution model, and documentation. Use this skill whenever the user wants to build a design system, audit an existing system, define design tokens at the system level, structure a component library, or set up design system governance. Triggers on design system, component library, design tokens, atomic design, atoms, molecules, organisms, design system documentation, Storybook, Figma library, system governance, design contribution model. Also triggers when teams are inconsistent across products and a system is the answer.
Translate ideas, feature requests, or vague concepts into specific, actionable dev briefs. Use this skill whenever the user has an idea they want to build, a feature to spec out, a bug to file, a project to scope, or needs to convert a half-formed idea into a clear implementation brief. Triggers on I want to add, we should build, can we make, what is the plan for, how do we implement, dev brief, feature spec, PRD, user story, acceptance criteria, scope this, prioritize. Also triggers when the user has a list of things they want to build and needs help converting them into well-formed tasks.