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All Skills

Total 53,920 skills, Product & Design has 2074 skills

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Showing 12 of 2074 skills

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Product & Designsimhacker/moollm

scoring

Motto: Style counts. Context matters. Story trumps numbers.

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12
Product & Designihlamury/design-skills

upstash-ui-skills

Upstash's UI design system. Use when building interfaces inspired by Upstash's aesthetic - light mode, Inter font, 4px grid.

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12
Product & Designihlamury/design-skills

convex-ui-skills

Convex's UI design system. Use when building interfaces inspired by Convex's aesthetic - dark mode, Inter font, 4px grid.

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12
Product & Designihlamury/design-skills

craft-ui-skills

Craft's UI design system. Use when building interfaces inspired by Craft's aesthetic - light mode, Inter font, 4px grid.

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12
Product & Designzesion21/opencode-project...

ui-ux-pro-max

UI/UX design intelligence with searchable database

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12
3 scripts/Checked
Product & Designnweii/agent-stuff

suggest-lucide-icons

Suggest relevant Lucide icons for concepts or UI placements. Searches lucide.dev to find actual icons that symbolize ideas or fit design contexts. Use when needing icons for UI work, documentation, or symbolic representation.

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12
Product & Designqiaoshouqing/skills

daily-news

Generate daily design inspiration & novel things report. Use when user asks for 'design news', 'design daily', 'design inspiration', '设计日报', '设计灵感', 'デザインニュース', 'what's new in design', 'novel products', '新奇事物'. Aggregates from Dribbble, Awwwards, Product Hunt, Behance, design influencers on Twitter, and more.

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12
Product & Designwdavidturner/product-skil...

hooked-model

Use when asked to "build habit-forming products", "Hooked model", "trigger action reward investment", "create sticky behavior loops", or "design habit loops". Helps design products that form unprompted user habits. The Hooked Model (created by Nir Eyal) explains how products create habits through Trigger, Action, Variable Reward, and Investment.

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12
Product & Designomer-metin/skills-for-ant...

branding

The craft of creating and maintaining cohesive brand identity systems. Branding translates brand strategy into tangible visual and verbal identity—logos, color systems, typography, imagery, and voice guidelines that work together to make a brand recognizable and memorable. This skill covers logo design, visual identity systems, brand guidelines, naming, verbal identity, and brand application across touchpoints. Great branding is invisible when done right—it feels inevitable, as if the brand couldn't have looked any other way. Use when "logo, branding, brand identity, brand guidelines, visual identity, color palette, typography, brand book, naming, rebrand, brand refresh, brand system, branding, identity, logo, visual-design, guidelines, naming, typography, color" mentioned.

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12
Product & Designmae616/design-skills

usability-psychologist

Evaluate UI/flows from cognitive load, error prevention, and accessibility perspectives. Apply when reviewing UX, discussing user confusion, high drop-off, or form usability issues.

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12
Product & Designroelofvheeren/elvison-os

maintaining-brand-identity

Provides the single source of truth for brand guidelines, design tokens, technology choices, and voice/tone. Use whenever generating UI components, styling applications, writing copy, or creating user-facing assets.

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12
Product & Designprzemocny/critical-briefs

critical-app-brief

Create critical MVP application briefs through ruthless scope-cutting dialogue. Use when user wants to turn business ideas and processes into applications. Ruthlessly cuts scope, challenges overengineering, and focuses on minimum viable product to test hypotheses. Creates structured MVP briefs in .ideas/[name]/app.md. Triggers include "build an app", "MVP for this", "what should the application do", or readiness to design application.

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