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All Skills

Total 53,843 skills, Product & Design has 2061 skills

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Showing 12 of 2061 skills

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Product & Designabhsin/designskills

heuristic-evaluation

Systematic usability evaluation using established heuristics (Nielsen's 10, Shneiderman's 8, or custom rubrics). Use when reviewing UI designs, screenshots, prototypes, or live products for usability issues. Triggers on "review this design", "what's wrong with this UI", "usability check", "evaluate this interface", or when user shares screenshots/mockups asking for feedback.

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Product & Designabhsin/designskills

problem-framing

Extract and structure fuzzy product ideas into validated problem statements, target users, and jobs-to-be-done. Use when a user has a raw idea, concept, or solution in mind but hasn't clearly articulated the problem, target user, or assumptions. This skill helps users communicate context to coding agents more effectively, reducing iteration cycles and "that's not what I meant" moments.

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12
Product & Designlyndonkl/claude

morphological-analysis-triz

Use when need systematic innovation through comprehensive solution space exploration, resolving technical contradictions (speed vs precision, strength vs weight, cost vs quality), generating novel product configurations, exploring all feasible design alternatives before prototyping, finding inventive solutions to engineering problems, identifying patent opportunities through parameter combinations, or when user mentions morphological analysis, Zwicky box, TRIZ, inventive principles, technical contradictions, systematic innovation, or design space exploration.

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Product & Designjulianoczkowski/designer-...

design-flow

Run the full design-to-build workflow as a guided sequence. Orchestrates all designer skills in order, from grilling through review. Use when user wants to go through the complete design process, start a project from scratch, run the full flow, or mentions "design flow" or "full workflow".

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12
Product & Designmilistu/agent-skills

apple-human-interface-guidelines

Apple Human Interface Guidelines (HIG) reference for designing iOS, iPadOS, macOS, tvOS, visionOS, watchOS apps. Covers UI components, layout, accessibility, typography, navigation, inputs, and platform technologies. Use when designing Apple platform UIs, reviewing SwiftUI/UIKit patterns, or applying HIG design principles to any app.

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Product & Designpablostanley/designteam-a...

print-designer

Activate for business cards, flyers, invitations, packaging, posters, and any physical media design.

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12
Product & Designhgzahn/agentic-coding

i-quieter

Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.

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12
Product & Designhgzahn/agentic-coding

i-critique

Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.

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12
Product & Designthecraighewitt/skills

shape

Use when you have a rough product idea and want a complete PRD without sitting through an interactive grilling. Claude walks the full decision tree (edge cases, modules, schema, testing, security), self-answers with software-engineering best practices, streams the Q&A live so you can override, and writes the PRD locally with an option to push as a GitHub issue.

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12
Product & Designasgard-ai-platform/skills

grad-network-economics

Apply network economics to analyze markets with network effects, critical mass dynamics, and platform competition. Use this skill when the user needs to evaluate tipping points, lock-in risks, switching costs, or standards wars, especially in technology platforms and two-sided markets.

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Product & Designasgard-ai-platform/skills

soc-innovation-diffusion

Apply Rogers' Diffusion of Innovations theory to analyze how new products, ideas, or technologies spread through populations. Use this skill when the user needs to plan adoption strategy, segment adopters, cross the chasm from early adopters to mainstream, or predict adoption curves — even if they say 'how do we get more people to use this', 'why isn't our product taking off', or 'how do we reach the mainstream'.

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12
Product & Designkaelzhang321/product-prot...

product-prototype-design

Generate standardized enterprise product prototypes from business requirements, prototype references, `.pen` files, HTML mockups, or design files. Defaults to Element Plus-style admin UI, supports query/add/edit/delete state pages, right-drawer workflows, full-page overlays, true table structures, pagination, business logic notes, and page-state consistency validation. Use when building or normalizing backend management prototypes with Pencil MCP.

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