Total 50,365 skills, Product & Design has 1898 skills
Showing 12 of 1898 skills
Critique a screen's brand consistency against mood.md, voice.md, and tokens.md.
A comprehensive Bengali-language course on practical digital product design covering craft, system thinking, and professional workflows
Guides product support specialist work—customer tickets about how the product works, configuration, permissions, workflows, and expected behavior; empathetic replies, triage and routing, macro and KB guidance, feature-request capture, and escalation to technical support or product when needed. Use when answering "how do I…" questions, clarifying plan limits, drafting support responses, deciding bug vs education vs config issue, or documenting feedback—not for deep log/API debugging and engineering repro (support-engineer), billing/dunning programs (customer-ops-specialist), exec/VIP escalation programs (community-executive-escalations-program-manager), or public API reference authoring (tech-writer-researcher), or structured developer training programs (developer-education-lead).
Day 5 (Friday) sprint-closing move of a Design Sprint that produces the bundled Friday artifact covering per-customer interview observations, best quotes, scorecard grid (sprint questions by customers), observed patterns, hot takes from each team member, and the Decider summary (build, iterate, pivot, or stop, plus highest-confidence learning, most important revision, and next artifact). Use Friday after Thursday's prototype passes trial run and during/after the 5 customer interviews. The sprint's payoff artifact.
Audit a design against Dieter Rams' ten "Good design is..." principles, then hand off a /make-plan prompt for one of three outcomes — new design, refine design, or redesign. Use when the user says "audit this design", "design review", "check this UI against Rams", "is this UI good", "critique this design", "design audit", or asks for a critique that should lead to a plan.
Anti-AI-generic design guidelines. Use when creating UI prototypes, reviewing designs for generic AI patterns, or setting up a project design system.
Create helpful, actionable zero-content states
Determine what UI element draws attention first, second, third using size, weight, color, and de-emphasis strategies
Especialista em design de interface e sistemas de design no SynkOS. Use esta skill quando o usuário pedir para auditar a UI por consistência ou acessibilidade, documentar o design system (tokens, componentes, padrões), criar uma especificação de frontend com component tree e data flow, projetar um componente com todos os seus estados (loading, empty, error, success), ou fazer perguntas como "audite a interface de X", "crie a spec de frontend para Y", "o componente Z tem todos os estados?", "documente os tokens de design", "a UI passa no WCAG AA?". Ative também para priorizar dívida de UX ao lado de dívida técnica, e para garantir que todo elemento de UI comunica seu estado ao usuário. Nota: para redesign completo de produto ou iteração visual interativa, prefira a skill `impeccable`.
Create a complete SPEC from scratch through an exhaustive requirements interview before any planning or implementation. Use this skill whenever the user asks to create, define, clarify, scope, or write a spec/SPEC/PRD/requirements document from an idea, especially when they want to avoid assumptions, start at "step zero," or prepare input for later planning workflows. This skill must question goals, requirements, constraints, edge cases, business rules, and acceptance criteria before drafting the final spec.
Designs user experiences and interfaces grounded in research. Use when creating user journeys, wireframes, prototypes, or improving usability. Use for information architecture, interaction design, accessibility audits, design system creation, and developer handoff.
Critique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.