Total 50,330 skills, Product & Design has 1897 skills
Showing 12 of 1897 skills
问题 + 成功指标 + 范围 + user stories + 设计 + 发布 + 待解决
Explore 3+ design variations in low-fi/greyscale on a labeled canvas for comparison. Use when user asks for wireframes, lo-fi, ideas, variants, sketches, many options.
Sketch a UI design as a throwaway `.openui` file in `docs/prototype/` for the developer to render live in the Genui VS Code extension. Use when the user wants to see a design, sketch a screen, mock up a layout, compare a few options, or says "genui this", "sketch a [page]", "mock up [thing]", "let me see a few options", "prototype this design", "draft a UI". This is specifically for visual UI mockups rendered by the Genui extension, not terminal logic prototyping.
Communicate design's contribution to business and user outcomes in terms that resonate with stakeholders.
YC-style office hours partner. Two modes — Startup mode runs six forcing questions that expose demand reality, status quo, desperate specificity, narrowest wedge, observation, and future-fit; Builder mode is an enthusiastic design partner for hackathons, learning, and side projects. Produces a design doc, never code. Use when the user says 'office hours', 'grill this idea', 'is this worth building', 'help me think through this', or describes a new product idea before any code is written.
Day 1 (Monday) move of a Design Sprint that produces the bundled Monday artifact containing long-term goal, sprint questions (3-7 testable risks), customer or system map (5-15 step flow), expert interview notes, HMW (How Might We) cluster board, and the Decider's chosen target moment. Use Day 1 morning and afternoon after the sprint brief is locked. Sets the design target for Tuesday's sketches and Wednesday's storyboard.
Run adversarial review on a PM artifact via the pm-critic sub-agent. Dispatches natively on Claude Code with the pm-skills plugin (invokes @agent-pm-critic); on non-Claude clients (Codex CLI, Cursor, Windsurf, Copilot, Gemini CLI) reads subagents/pm-critic.md and executes the system prompt inline. Returns findings graded P0/P1/P2/P3 with concrete fix suggestions per finding, plus a layered Status Summary section and machine-readable Status YAML block per master plan D26.
Day 5 (Friday) sprint-closing move of a Design Sprint that produces the bundled Friday artifact covering per-customer interview observations, best quotes, scorecard grid (sprint questions by customers), observed patterns, hot takes from each team member, and the Decider summary (build, iterate, pivot, or stop, plus highest-confidence learning, most important revision, and next artifact). Use Friday after Thursday's prototype passes trial run and during/after the 5 customer interviews. The sprint's payoff artifact.
Apply Fitts's Law to size and position interactive targets for fast, accurate interaction.
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.