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All Skills

Total 50,330 skills, Product & Design has 1897 skills

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Showing 12 of 1897 skills

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Product & Designnexu-io/html-anything

pm-spec

问题 + 成功指标 + 范围 + user stories + 设计 + 发布 + 待解决

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5
Product & Designbluzir/claude-code-design

wireframe

Explore 3+ design variations in low-fi/greyscale on a labeled canvas for comparison. Use when user asks for wireframes, lo-fi, ideas, variants, sketches, many options.

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5
Product & Designginaphi/skills

genui

Sketch a UI design as a throwaway `.openui` file in `docs/prototype/` for the developer to render live in the Genui VS Code extension. Use when the user wants to see a design, sketch a screen, mock up a layout, compare a few options, or says "genui this", "sketch a [page]", "mock up [thing]", "let me see a few options", "prototype this design", "draft a UI". This is specifically for visual UI mockups rendered by the Genui extension, not terminal logic prototyping.

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5
1 scripts/Attention
Product & Designowl-listener/designer-ski...

design-impact-reporting

Communicate design's contribution to business and user outcomes in terms that resonate with stakeholders.

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5
Product & Designpatinaproject/skills

office-hours

YC-style office hours partner. Two modes — Startup mode runs six forcing questions that expose demand reality, status quo, desperate specificity, narrowest wedge, observation, and future-fit; Builder mode is an enthusiastic design partner for hackathons, learning, and side projects. Produces a design doc, never code. Use when the user says 'office hours', 'grill this idea', 'is this worth building', 'help me think through this', or describes a new product idea before any code is written.

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5
Product & Designproduct-on-purpose/pm-ski...

tool-design-sprint-map-and-target

Day 1 (Monday) move of a Design Sprint that produces the bundled Monday artifact containing long-term goal, sprint questions (3-7 testable risks), customer or system map (5-15 step flow), expert interview notes, HMW (How Might We) cluster board, and the Decider's chosen target moment. Use Day 1 morning and afternoon after the sprint brief is locked. Sets the design target for Tuesday's sketches and Wednesday's storyboard.

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5
Product & Designproduct-on-purpose/pm-ski...

utility-pm-critic

Run adversarial review on a PM artifact via the pm-critic sub-agent. Dispatches natively on Claude Code with the pm-skills plugin (invokes @agent-pm-critic); on non-Claude clients (Codex CLI, Cursor, Windsurf, Copilot, Gemini CLI) reads subagents/pm-critic.md and executes the system prompt inline. Returns findings graded P0/P1/P2/P3 with concrete fix suggestions per finding, plus a layered Status Summary section and machine-readable Status YAML block per master plan D26.

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5
Product & Designproduct-on-purpose/pm-ski...

tool-design-sprint-test-and-score

Day 5 (Friday) sprint-closing move of a Design Sprint that produces the bundled Friday artifact covering per-customer interview observations, best quotes, scorecard grid (sprint questions by customers), observed patterns, hot takes from each team member, and the Decider summary (build, iterate, pivot, or stop, plus highest-confidence learning, most important revision, and next artifact). Use Friday after Thursday's prototype passes trial run and during/after the 5 customer interviews. The sprint's payoff artifact.

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5
Product & Designowl-listener/designer-ski...

fitts-law

Apply Fitts's Law to size and position interactive targets for fast, accurate interaction.

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5
Product & Designdonchitos/claude-code-gam...

ux-review

Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.

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5
Product & Designdonchitos/claude-code-gam...

ux-design

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

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5
Product & Designdonchitos/claude-code-gam...

map-systems

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

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5
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