Total 50,327 skills, Product & Design has 1896 skills
Showing 12 of 1896 skills
Discipline for giving design work narrative structure that makes people care. Provides four canonical patterns — protagonist-arc, choreography, situation/complication/resolution, what-is/what-could-be — each with a goal, shape, and named pathology. Use when design work needs narrative structure, when stakeholders need to see the user's experience as a story, when presenting design rationale to non-design audiences, or when a journey, blueprint, brief, or deck feels lifeless. Trigger phrases: "what's the story here?", "tell the story", "story mode", "narrative mode". Restated inline in journey, blueprint, strategize, evaluate (and presentation when that skill ships). Refuses to smooth user data into clean arcs, manufacture strategic tension, substitute emotional appeal for evidence, assume conflict arcs are universal, or engineer stakeholder assent by shortcut.
Use when animation doesn't match brand personality, feels generic, or clashes with design language
Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.
Use when designing easing curves, controlling motion pacing, creating natural acceleration/deceleration, or making movements feel physically grounded.
Maps interaction structure and flow — produces breadboard notation with edge cases, failure paths, and open decisions
Maps domain concepts, terminology conflicts, and bounded contexts — produces a noun harvest for the conceptual model layer
Creative Mode — Cream paper canvas with confident multi-color (green, pink, orange, yellow) accents and Archivo Black display. Anything that should feel design-led and confident: creative agency pitches, design studio decks, ad shop credentials, brand creative reviews, art-direction reviews.
Professional, brand-aligned design with structured grids, minimalist layouts, and consistent enterprise patterns.
Structured guide for setting up A/B tests with mandatory gates for hypothesis, metrics, and execution readiness.
Help users understand and respond to competition. Use when someone is positioning against competitors, evaluating market threats, running competitive war games, or deciding how much to focus on competitors versus customers.
Analyze competitive landscape to identify strengths, weaknesses, opportunities, and threats. Inform product strategy and positioning based on market insights.
Use when choosing or evaluating a startup revenue model, pricing/value metric, packaging/tier design, or calculating unit economics (LTV, CAC, payback, gross margin, NRR), including usage-based/credit/AI pricing and variable compute/COGS constraints.