Total 53,711 skills, Product & Design has 2052 skills
Showing 12 of 2052 skills
Plan and facilitate design sprints from challenge framing through prototype testing.
Software architecture and UI/UX principles for building genuinely new solutions, not derivative work. Use when designing features, architecting software, brainstorming apps, reviewing designs, or during strategy discussions. Focuses on first-principles thinking, simplicity where it matters, and creating rather than commenting.
Design click/first-click tests to evaluate navigation and information findability.
Document your business model on one page and systematically de-risk it. Master Ash Maurya's adaptation of Business Model Canvas optimized for startups and uncertainty. Use when: **Starting a new venture** to articulate and test your business model; **Preparing for customer discovery** to document hypotheses to validate; **Pivoting decisions** to compare alternative business models; **Investor conversations** to communicate your model concisely; **Team alignment** to get everyone on the same page
Expert experiences council with 6 advisors (Pine, Parker, Meyer, Sutherland, Godin, Gray) for events, experiences, space activation, and idea generation.
Understand and design for users' preference for current state over change. Use when planning migrations, introducing new features, designing defaults, or overcoming resistance to product adoption.
Provides comprehensive guidance for Sketch design tool including artboards, symbols, styles, and prototyping. Use when the user asks about Sketch, needs to create designs in Sketch, work with Sketch symbols, or export designs from Sketch.
This is the OpenAPI specification for the [Figma REST API](https://www.figma.com/developers/api).. Use when working with the Figma API or when the user needs to interact with this API.
Design packaging, pricing strategy, and value communication. Bridges GTM (CMO) and Finance (CFO).
Expert in Windows 3.1 era pixel art and graphics. Creates icons, banners, splash screens, and UI assets with authentic 16/256-color palettes, dithering patterns, and Program Manager styling. Activate on 'win31 icons', 'pixel art 90s', 'retro icons', '16-color', 'dithering', 'program manager icons', 'VGA palette'. NOT for modern flat icons, vaporwave art, or high-res illustrations.
Shifts thinking from tactical to strategic using Anneka Gupta's frameworks for becoming more strategic. Use when escaping feature factory, moving from output to outcomes, or communicating strategic value.
Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "universal app design", or "what input methods does this platform use". Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.