Total 50,320 skills, Product & Design has 1896 skills
Showing 12 of 1896 skills
Guides Claude from idea to working prototype using frameworks from OpenAI, Figma, and Airbnb. Use when starting new product features, planning MVP scope, making build-vs-buy decisions, or guiding users from concept to shippable prototype. Applies AI-first thinking (Kevin Weil), simplicity forcing functions (Dylan Field), and complete experience design (Brian Chesky).
Applies Pathfinders Labs' official brand identity to artifacts including landing pages, presentations, social media content, and documents. Use when creating content that represents Pathfinders Labs' mission of web democratization, technical expertise, and nomadic lifestyle. Ensures visual consistency and authentic voice across all platforms.
Transform vague product or feature ideas into concrete, detailed specification documents through an interactive interview process. Use when the user wants to flesh out an idea, create a spec, write requirements, plan a product/feature/prototype, or go from "I have this idea..." to a concrete document. Works for software products, physical products, services, or any concept that needs specification.
Web graphic design for interfaces, layouts, and visual systems. Use when designing landing pages, dashboards, hero sections, or applying design aesthetics (Bauhaus, Pop Art, Retro, Futuristic). Triggers on "design a", "visual design", "landing page", "color palette", "typography".
Library of in-product message patterns, triggers, and targeting rules.
Use to manage brand guidelines, approvals, and ongoing refresh cadence.
Use to craft rigorous survey instruments with sampling, question logic, and QA standards.
Assumption mapping and product hypothesis testing frameworks for validating product ideas.
Generate and explore ideas effectively. Use when starting new projects, solving problems, or exploring solutions. Covers ideation techniques and divergent thinking.
Master metrics definition, KPI tracking, dashboarding, A/B testing, and data-driven decision making. Use data to guide product decisions.
Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.
This skill should be used when users need to generate detailed, structured prompts for creating UI/UX prototypes. Trigger when users request help with "create a prototype prompt", "design a mobile app", "generate UI specifications", or need comprehensive design documentation for web/mobile applications. Works with multiple design systems including WeChat Work, iOS Native, Material Design, and Ant Design Mobile.