Total 50,524 skills, Product & Design has 1911 skills
Showing 12 of 1911 skills
Use when creating professional graphics, designs, and visual content for Xiaohongshu posts, stories, banners, or marketing materials without advanced design skills
Use when asked to "opportunity solution tree", "OST", "Teresa Torres", "map customer opportunities to outcomes", "structure discovery around opportunities", or "compare solutions for a customer need". Helps product teams connect outcomes to customer opportunities and test solutions with Opportunity Solution Trees (created by Teresa Torres).
Use this skill when starting a new course / workshop / training program and you need to design its outline before any lecture content is written. Triggers on phrases like "規劃課程", "課程大綱", "幾天怎麼排", "學習目標", "workshop outline", "syllabus design", "course outline", "learning objectives", "課程總覽", or when the user has a topic and audience but no structure yet. This skill produces the skeleton (.md files) that all downstream stages — content authoring, SPA conversion, visual assets — depend on. Always invoke this BEFORE jumping into writing lecture notes or building a site.
Intercom's UI design system. Use when building interfaces inspired by Intercom's aesthetic - light mode, Inter font, 4px grid.
Shopify's UI design system. Use when building interfaces inspired by Shopify's aesthetic - light mode, Inter font, 4px grid.
Wise's UI design system. Use when building interfaces inspired by Wise's aesthetic - light mode, Inter font, 4px grid.
Pinterest's UI design system. Use when building interfaces inspired by Pinterest's aesthetic - light mode, Inter font, 4px grid.
User experience flows - journey mapping, UX validation, error recovery
Cal's UI design system. Use when building interfaces inspired by Cal's aesthetic - light mode, Inter font, 4px grid.
First Time User Experience (FTUE) design that teaches through play, hooks players in 30 seconds, and retains them for lifeUse when "tutorial, onboarding, teach player, first time user, FTUE, new player experience, how to teach, teaching mechanics, tutorial level, intro sequence, player retention, drop-off, skip tutorial, contextual hints, help system, onboarding, tutorial, ftue, first-time-user-experience, player-retention, teaching, learning, progressive-disclosure, difficulty-curve, new-player-experience, hooks, engagement" mentioned.
Product requirements and planning specialist. Creates PRDs and tech specs with functional/non-functional requirements, prioritizes features using MoSCoW/RICE frameworks, breaks down epics into user stories, and ensures requirements are testable and traceable. Use for PRD creation, requirements definition, feature prioritization, tech specs, epics, user stories, and acceptance criteria.
Create interface designs, wireframes, and design systems. Masters user research, accessibility standards, and modern design tools. Specializes in design tokens, component libraries, and inclusive design. Use PROACTIVELY for design systems, user flows, or interface optimization.