Total 52,191 skills, Product & Design has 1961 skills
Showing 12 of 1961 skills
平台切换 + 粉丝/互动 KPI + 增长曲线 + Top post + 热门话题
Sunday-paper 风格, 大字 serif headline + 双栏正文 + 编号 sections
Three-tier Pricing + Feature Comparison Table + FAQ
Anti-AI-generic design guidelines. Use when creating UI prototypes, reviewing designs for generic AI patterns, or setting up a project design system.
Use proximity and spacing to show relationships
Apply the Von Restorff Effect to make the most important element distinctly different from its surroundings.
Build and maintain a research repository that makes findings findable, reusable, and cumulative across the organization.
Especialista em design de interface e sistemas de design no SynkOS. Use esta skill quando o usuário pedir para auditar a UI por consistência ou acessibilidade, documentar o design system (tokens, componentes, padrões), criar uma especificação de frontend com component tree e data flow, projetar um componente com todos os seus estados (loading, empty, error, success), ou fazer perguntas como "audite a interface de X", "crie a spec de frontend para Y", "o componente Z tem todos os estados?", "documente os tokens de design", "a UI passa no WCAG AA?". Ative também para priorizar dívida de UX ao lado de dívida técnica, e para garantir que todo elemento de UI comunica seu estado ao usuário. Nota: para redesign completo de produto ou iteração visual interativa, prefira a skill `impeccable`.
Design search experiences that help users find what they need, recover from failure, and refine results.
Critique a screen's composition — balance, whitespace, rhythm, and gestalt principles.
Analyse competitor moves and surface strategic implications for your product. Use when asked to track competitor signals, analyse a competitor announcement, understand what a competitor is doing strategically, or produce a competitive intelligence report. Produces a categorised signal analysis with threat ratings, roadmap implications, and recommended responses.
Use when planning and synthesizing product/user research as a method-and-repository discipline — selecting the right method for the goal (generative interviews vs usability test vs concept test vs validation), computing method-based saturation/sample size with an explicit confidence level, or synthesizing coded observations into insights while flagging single-source anecdotes. Never fabricates user insight; an insight requires recurrence across independent participants. Distinct from product-team/ux-researcher-designer (persona/journey artifacts), product-discovery (discovery-sprint planning), and experiment-designer (live A/B) — this is the research-ops method + insight-repository layer.