Total 50,523 skills, Product & Design has 1911 skills
Showing 12 of 1911 skills
Product requirements and planning specialist. Creates PRDs and tech specs with functional/non-functional requirements, prioritizes features using MoSCoW/RICE frameworks, breaks down epics into user stories, and ensures requirements are testable and traceable. Use for PRD creation, requirements definition, feature prioritization, tech specs, epics, user stories, and acceptance criteria.
Comprehensive toolkit for product managers including RICE prioritization, customer interview analysis, PRD templates, discovery frameworks, and go-to-market strategies. Use for feature prioritization, user research synthesis, requirement documentation, and product strategy development.
Creates focused feature specifications with user stories, acceptance criteria, and edge cases. Lighter than PRD, focuses on single feature implementation. Use when specifying individual features after PRD approval or for standalone feature work.
This skill should be used when the user requests brand analysis, brand guidelines creation, brand audits, or establishing brand identity and consistency standards. It provides comprehensive frameworks for analyzing brand elements and creating actionable brand guidelines based on requirements.
Help users understand and build design engineering capabilities. Use when someone is creating a design engineering function, hiring design engineers, or bridging the gap between design and engineering teams.
Lattice's UI design system. Use when building interfaces inspired by Lattice's aesthetic - light mode, Inter font, 4px grid.
Mixpanel's UI design system. Use when building interfaces inspired by Mixpanel's aesthetic - light mode, Inter font, 4px grid.
Help users design effective product onboarding. Use when someone is creating first-user experiences, trying to improve activation rates, designing the first 30 seconds of product usage, or working on the path to the aha moment.
Help users apply the working backwards methodology. Use when someone is defining a new product, writing a PR/FAQ, planning from a future state, or trying to clarify a product's value proposition before building.
Design color palettes that are accessible to all users including those with color blindness. Ensure sufficient contrast, meaningful use of color, and inclusive design.
Raycast's UI design system. Use when building interfaces inspired by Raycast's aesthetic - light mode, Inter font, 4px grid.
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.