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All Skills

Total 50,317 skills, Product & Design has 1895 skills

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Showing 12 of 1895 skills

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Product & Designbergside/awesome-design-s...

tetris

Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.

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Product & Designbergside/awesome-design-s...

mono

Monospace-driven, matrix-inspired design with high-contrast elements, compact density, and a hacker-chic aesthetic.

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Product & Designbergside/awesome-design-s...

bold

Strong visual presence with heavyweight typography, high-contrast colors, and commanding layouts.

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Product & Designbergside/awesome-design-s...

publication

Print-inspired visual language for books, magazines, and reports with editorial grids and expressive typography.

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Product & Designbergside/awesome-design-s...

dithered

Dot-pattern rendering technique that simulates shades with a limited palette for nostalgic, retro, high-contrast visuals.

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Product & Designbergside/awesome-design-s...

clean

Simplicity-focused design with ample whitespace, legible typography, and a limited color palette to reduce visual clutter.

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4
Product & Designvm0-ai/vm0-skills

brand-guidelines

Define, document, and enforce brand voice, tone, messaging pillars, style rules, and terminology standards. Trigger on requests about brand consistency, voice documentation, tone of voice guides, style guide creation, messaging frameworks, terminology governance, inclusive language, or reviewing content for brand compliance.

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Product & Designalirezarezvani/claude-ski...

apple-hig-expert

Expert guidance on Apple Human Interface Guidelines (HIG). Covers iOS, macOS, and visionOS with 2026 Liquid Glass aesthetics and accessibility-first design.

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1 scripts/Checked
Product & Designncklrs/startup-os-skills

product-manager

Expert product management guidance for day-to-day PM work. Use when creating roadmaps, prioritizing features, managing stakeholders, planning sprints, grooming backlogs, scoping features, planning releases, defining OKRs, managing technical debt, or coordinating go-to-market. Covers RICE, ICE, MoSCoW frameworks, cross-functional collaboration, and product metrics.

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Product & Designghaida/intent

measure

Defines and tracks UX success through metrics, measurement frameworks, and experimentation. Part of the Intent design strategy system. Connects design decisions to observable evidence — did the thing we built actually help? Guards against measurement becoming manipulation. Trigger when: defining success metrics, designing A/B tests, building measurement frameworks, analyzing funnels, reviewing metric dashboards, questioning whether the right things are being measured, or when someone says "how do we know if this worked," "what should we measure," "let's run a test," or "the numbers look good but something feels off." Also trigger for ethical measurement reviews and counter-metric definition.

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Product & Designghaida/intent

localize

Adapts experiences across cultures and languages — not just translation, but cultural reconception. Part of the Intent design strategy system. When a product enters a new market, everything is in play: information density, navigation patterns, color meaning, icon comprehension, date formats, trust signals, payment flows, and the fundamental assumptions about how people make decisions. Trigger when: planning international expansion, auditing i18n readiness, adapting designs for RTL languages, reviewing cultural assumptions in a design, preparing localization test plans, or when someone says "we need to launch in [country]" and the plan is "just translate it." Also trigger for compliance reviews across markets (GDPR, PIPL, accessibility laws).

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Product & Designjamiemill/layers-skills

layers-user-needs

Elicits and prioritises user needs (needs, pains, desires) as job stories — produces opportunities ready for product strategy

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