Total 50,317 skills, Product & Design has 1895 skills
Showing 12 of 1895 skills
Analyze two functional specs from a ***plain spec file to determine if they conflict. Use when the user wants to check whether two specific functional requirements are compatible, or when debugging a suspected conflict between two specs.
Design forms that minimize friction, prevent errors, and guide users to successful completion.
Design first-run experiences that get users to value quickly without overwhelming them.
Apply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.
Automate Figma designs with AI using MCP server - no API limits, full read/write via plugin bridge
Manage design systems in Stitch using MCP tools. Includes retrieval of assets, creating/updating design systems in Stitch, and applying them to screens.
Route design-generation work into the right Open Design workflow mode — prototype, deck, document, or media artifact. Use when the user needs local-first UI prototype generation, presentation deck creation, or design-system-aware HTML/PDF/PPTX artifacts via locally-installed coding agents. Supports 72 built-in design systems, 5 visual directions, 93 media prompt templates, and multi-format export. Triggers on: open-design, local design tool, prototype generation, design deck, design artifact, design agent workflow, open design prototype, design system artifact, UI prototype generation.
Add depth only when functionally necessary (elevation, not decoration)
Design surveys that collect reliable, unbiased quantitative data to validate hypotheses and measure user attitudes at scale.
Quick global settings — currency, language, region, units — belong in a persistent, low-profile location such as a header toolbar or footer. These controls are frequent but not primary, so they use small typography and stay out of the main content hierarchy. Use when designing global selectors, locale switchers, or user preference controls that apply across the whole product.
Throwaway HTML mockups: 2-3 design variants to compare.
Difficulty scaling, CR calculations, action economy, adaptive encounter design