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All Skills

Total 52,108 skills, Product & Design has 1960 skills

Categories

Showing 12 of 1960 skills

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Product & Designnexu-io/html-anything

deck-xhs-pastel

Cream background + Soft light blob + Macaron rounded-corner card + Playfair italic numbering

🇨🇳|ChineseTranslated
7
Product & Designbluzir/claude-code-design

wireframe

Explore 3+ design variations in low-fi/greyscale on a labeled canvas for comparison. Use when user asks for wireframes, lo-fi, ideas, variants, sketches, many options.

🇺🇸|EnglishTranslated
7
Product & Designaradotso/design-skills

keychron-hardware-design

Access and work with Keychron's production-grade CAD files for keyboards and mice to design compatible accessories and modifications

🇺🇸|EnglishTranslated
7
Product & Designowl-listener/designer-ski...

doherty-threshold

Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.

🇺🇸|EnglishTranslated
7
Product & Designdonchitos/claude-code-gam...

map-systems

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

🇺🇸|EnglishTranslated
7
Product & Designowl-listener/designer-ski...

information-architecture

Design the structure, hierarchy, and navigation model for a product's content and features.

🇺🇸|EnglishTranslated
7
Product & Designowl-listener/designer-ski...

hicks-law

Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.

🇺🇸|EnglishTranslated
7
Product & Designowl-listener/designer-ski...

critique-typography

Critique a screen's typography — scale usage, readability, consistency, and token compliance.

🇺🇸|EnglishTranslated
7
Product & Designframersai/agentos-skills

combat-balancer

Difficulty scaling, CR calculations, action economy, adaptive encounter design

🇺🇸|EnglishTranslated
7
Product & Designalterlab-ieu/alterlab_gam...

game-playtest

Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation session", "playtest analysis". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.

🇺🇸|EnglishTranslated
7
Product & Designnexu-io/open-design

reference-design-contract

Turn vague taste, screenshots, URLs, product notes, or "make it feel like this" references into a grounded DESIGN.md plus an implementation handoff. Use it before prototypes, decks, redesigns, or image remix work when the user needs a reusable visual direction rather than a one-off prompt.

🇺🇸|EnglishTranslated
7
Product & Designflpbalada/my-opencode-con...

curiosity-gap

Create engagement through strategic information gaps that drive user action. Use when designing notifications, writing headlines, planning onboarding flows, or creating content that needs to capture and hold attention.

🇺🇸|EnglishTranslated
7
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