Total 52,119 skills, Product & Design has 1960 skills
Showing 12 of 1960 skills
Opinionated, evolving constraints to guide agents when building interfaces. Useful for keeping output coherent across many small UI pieces.
Color science expert skill with 286K words of reference material covering OKLCH/OKLAB, palette generation, accessibility/contrast, color naming, pigment mixing, and historical color theory.
两页跨页电子指南, 封面 + 课程页 + pull-quote + 步骤列表
Cream background + Soft light blob + Macaron rounded-corner card + Playfair italic numbering
Explore 3+ design variations in low-fi/greyscale on a labeled canvas for comparison. Use when user asks for wireframes, lo-fi, ideas, variants, sketches, many options.
Access and work with Keychron's production-grade CAD files for keyboards and mice to design compatible accessories and modifications
Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
Design the structure, hierarchy, and navigation model for a product's content and features.
Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.
Critique a screen's typography — scale usage, readability, consistency, and token compliance.
Difficulty scaling, CR calculations, action economy, adaptive encounter design