Total 52,068 skills, Product & Design has 1960 skills
Showing 12 of 1960 skills
A playful, energetic, cartoonesque interface inspired by friendly children's-book illustrations — warm cream backgrounds, big bold custom display typography, saturated brand color blocks, thick black outlines, generously rounded shapes
Plan user journeys, onboarding flows, engagement strategies, and day-to-day workflows for digital health products.
freeCodeCamp's "Command-line Chic" UI design system and aesthetic guidelines. Apply these rules whenever building, styling, or reviewing any UI that should look and feel like a freeCodeCamp product — web apps, dashboards, landing pages, admin tools, component libraries, or themes. Use this skill when the user mentions freeCodeCamp styling, fCC design, "Command-line Chic", dark theme development for fCC, or asks for a UI that follows freeCodeCamp's visual identity. Also use when working on any freeCodeCamp repository, contributing to freeCodeCamp projects, or building tools and dashboards for freeCodeCamp staff, even if the user doesn't explicitly mention the design system.
Apple HIG guidance for system experience components: widgets, live activities, notifications, complications, home screen quick actions, top shelf, watch faces, app clips, and app shortcuts. Use when asked about: "widget design", "live activity", "notification design", "complication", "home screen quick action", "top shelf", "watch face", "app clip", "app shortcut", "system experience". Also use when the user says "how do I design a widget," "what should my notification look like," "how do Live Activities work," "should I make an App Clip," or asks about surfaces outside the main app. Cross-references: hig-components-status for progress in widgets, hig-inputs for interaction patterns, hig-technologies for Siri and system integration.
Test willingness to pay before launching with proven pricing research methodologies. Combine Van Westendorp, Gabor-Granger, and behavioral techniques to find your optimal price point. Use when: **After solution validation** to test willingness to pay; **Before launch** to set initial pricing; **Pricing changes** to test new price points; **New segments** to understand price sensitivity by segment; **Competitive positioning** to price against alternatives
Expert in designing compelling progression systems that create the "one more turn" hook while respecting player time. Deep knowledge of XP mathematics, skill tree topology, reward pacing psychology, and meta-progression loops. Draws from decades of ARPG evolution (Diablo, Path of Exile), roguelike innovation (Hades, Slay the Spire), and mobile design patterns. Use when "level up system, xp curve, skill tree, progression system, unlock system, prestige system, battle pass, new game plus, loot progression, power curve, meta progression, achievement system, " mentioned.
Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.
Use when asked about "marketplace strategy", "chicken and egg problem", "liquidity", "two-sided market", "tipping a marketplace", "GMV growth", or "Sarah Tavel marketplaces". Helps founders and product leaders build defensible marketplace businesses by sequencing supply and demand. The Hierarchy of Marketplaces framework (created by Sarah Tavel / Benchmark) provides a progression from focused launch to market dominance.
Understand customer motivations through job theory. Use when defining product strategy, conducting user research, identifying competitors, writing user stories, or reframing features around customer progress.
When the user wants to create, optimize, or audit features page content. Also use when the user mentions "features page," "product features," "capabilities," "what it does," "feature list," "feature comparison," "product capabilities," or "features section."
Apply professional font and color themes to artifacts including slides, docs, reports, and HTML landing pages. Ships 10 pre-set themes.
One sentence - what this skill does and when to invoke it