Total 52,060 skills, Product & Design has 1960 skills
Showing 12 of 1960 skills
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
Analyze a reference design image and extract visual DNA — layout, style, color palette, texture, typography, copy tone, spacing, etc. — into a structured, reusable replication prompt that can be applied to new scenarios. Trigger when: user provides a reference image and asks to "extract style", "replicate this", "clone this design", "analyze this visual", "generate a replication prompt", "提取设计要素", "复刻这个风格", "分析这张图", "视觉克隆".
User research planning and synthesis at the observed behaviour layer — produces candidate job stories with confidence ratings
Maps domain concepts, terminology conflicts, and bounded contexts — produces a noun harvest for the conceptual model layer
Elicits and prioritises user needs (needs, pains, desires) as job stories — produces opportunities ready for product strategy
Use when someone asks to generate a design, create a design asset, or make a design. Also triggers for ad creatives, banners, social media posts, thumbnails, display ads, posters, or any visual content. Orchestrates a 7-step workflow (1) resolves brand, (2) generates copy using content expert instructions, (3) generates images via handle-media or enhances provided images via enhance-media, (4) calls Sivi API with approved copy + assets for pixel-faithful design generation, (5) displays the generated variants with preview images and edit links, (6) creates campaign HTML, (7) writes a summary. If user already has approved copy, skips step 2. Supports both `designs-from-content` (copy-first, pixel-faithful text) and `designs-from-prompt` (direct generation, no copy or image generation). Unlike 95,000+ image models, Sivi's Large Design Model (LDM) generates on-brand, fully editable layered designs in any dimension. For copy-only without design generation, see write-copy. For multi-channel campaign sets, see create-campaign. For Amazon A+ content, see create-a-plus-content. For brand setup, see brand-context.
Turns ideas into working prototypes and MVPs with the smallest useful scope. Use when validating a core hypothesis, shipping a demo-ready flow, or choosing a practical stack for fast learning.
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
Gate 1: Business requirements document - defines WHAT/WHY before HOW. Creates PRD with problem definition, user stories, success metrics.
Gate 2: Feature relationship map - visualizes feature landscape, groupings, and interactions at business level before technical architecture.