Total 50,523 skills, Product & Design has 1911 skills
Showing 12 of 1911 skills
Expert in brand identity, logo design, and visual brand systems
Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.
Turn ideas into designs through collaborative dialogue. Use when user wants to brainstorm, design features, explore approaches, or think through implementation before coding.
Operational product management skill: discovery, strategy, roadmaps, metrics, and leadership - using templates, checklists, and patterns (no theory).
Evaluate and score based on the evaluation criteria for vertical short dramas, covering dimensions such as core appealing points and story types. It is suitable for assessing the potential of adapting stories into vertical short dramas and analyzing market competitiveness
Help users conduct effective usability testing. Use when someone is planning user tests, designing prototype validation, preparing usability studies, or trying to understand why users struggle with their product.
Create clear, concise user stories that combine Mike Cohn's user story format with Gherkin-style acceptance criteria. Use this to translate user needs into actionable development work that focuses on
Design patterns for website sections — heroes, cards, CTAs, trust signals, testimonials. Principle-based patterns that avoid AI-generated aesthetics. Pair with web-design-methodology for implementation.
Use when creating professional graphics, designs, and visual content for Xiaohongshu posts, stories, banners, or marketing materials without advanced design skills
Apple Human Interface Guidelines for iOS. Covers navigation (tab bars, NavigationStack, toolbars), interaction design (touch targets, gestures, haptics), accessibility (VoiceOver, Dynamic Type, color contrast), user feedback (loading, errors, empty states), UX patterns (onboarding, permissions, modality, confirmation dialogs), and visual design (dark mode, SF Symbols, layout margins). This skill should be used when designing iOS user experiences, implementing HIG-compliant interactions, ensuring accessibility compliance, building navigation hierarchies, or reviewing apps for Apple design guideline compliance.
Brainstorm product ideas, explore problem spaces, and challenge assumptions as a thinking partner. Use when exploring a new opportunity, generating solutions to a product problem, stress-testing an idea, or when a PM needs to think out loud with a sharp sparring partner before converging on a direction.
Guide and conduct user research — from planning through synthesis. Interview scripts, survey design, usability test plans, diary studies, contextual inquiry. Plus synthesis: affinity mapping, thematic coding, insight extraction. Trigger when: planning user research, writing interview guides, designing usability tests, creating surveys, synthesizing research findings, "what should we research?", "how do I test this?", "write an interview guide", or any question about understanding users through evidence.