Total 55,198 skills, Product & Design has 2171 skills
Showing 12 of 2171 skills
Documents the reasoning behind design decisions including alternatives considered, trade-offs evaluated, and principles applied. Use when making significant UX decisions, aligning with stakeholders on design direction, or preserving design context for future reference.
A research-journal aesthetic printed on warm stone — authoritative, editorial, almost achromatic. Pages live on warm ivory parchment (never pure white), with near-black slate as the dominant ink.
Use this skill when users need to stress test their business model, identify scale limitations, find bottlenecks, determine if they're trading time for money, or evaluate unit economics. Activates for "can this scale," "what breaks at 10x," or business model viability questions.
Create interface designs, wireframes, and design systems. Masters user research, accessibility standards, and modern design tools. Specializes in design tokens, component libraries, and inclusive design. Use PROACTIVELY for design systems, user flows, or interface optimization.
Use when planning product roadmaps with Now/Next/Later horizons. Not for feature prioritization (use pm-prioritization).
Calculate and interpret revenue, retention, and growth metrics for SaaS products. Covers revenue, ARPU/ARPA, MRR/ARR, churn, NRR, expansion, and cohort analysis.
Use when creating professional graphics, designs, and visual content for Xiaohongshu posts, stories, banners, or marketing materials without advanced design skills
Creates visual design philosophies and expresses them as static art in PNG and PDF formats using composition, color theory, typography, and graphic design principles. Use when asked to "create a poster", "design artwork", "make a visual design", "create static art", or "design a graphic piece". Develops aesthetic movements through form, space, color, and minimal text as visual accents. Works with PDF and PNG output files plus markdown design manifestos. Produces original visual designs using design philosophy methodology rather than copying existing artists.
Monospace-driven, matrix-inspired design with high-contrast elements, compact density, and a hacker-chic aesthetic.
Redesign mobile app UI to feel unmistakably Apple-like, iOS-forward, and native. Use this skill when building iOS apps, applying Apple Human Interface Guidelines, or creating native-feeling mobile interfaces with SF Pro typography, translucency, and system-like components.
Usability heuristics and principles based on Steve Krug's "Don't Make Me Think" and Jakob Nielsen's 10 heuristics. Use when you need to: (1) audit a UI for usability problems, (2) identify why users are confused or frustrated, (3) simplify navigation and information architecture, (4) conduct heuristic evaluations, (5) prioritize UX fixes by severity, (6) review designs before development, (7) improve form usability, (8) validate that interfaces follow established UX principles.
Help users define AI product strategy. Use when someone is building an AI product, deciding where to apply AI in their product, planning an AI roadmap, evaluating build vs buy for AI capabilities, or figuring out how to integrate AI into existing products.