Total 55,195 skills, Product & Design has 2171 skills
Showing 12 of 2171 skills
MSW (MapleStory Worlds) game-planning mode — for BOTH starting a brand-new game from scratch AND continuing/resuming an in-progress prototype. Narrow the idea with guided questions, ground it in the MSW genre catalog (3 map types, ~150 core mechanic tags, build-effort hints), and produce or advance an implementation-ready GDD / roadmap (markdown). Trigger proactively (even without the word 'planning') whenever the user wants to decide WHAT to build, scope an MVP, or continue/resume a phased build — INCLUDING when a Docs/*-GDD.md or *-Phase*.md already exists and the user says to continue: do NOT treat that as plain implementation and jump straight into the phase doc; a continue/resume runs through this skill's resume flow first. Match triggers by intent, not exact wording — variants like '다음에 어떤 작업 해야해?', '이제 뭐 하지?', 'what now?', 'where were we?' fire it too. Triggers: 'plan a new game', 'GDD', 'what game should I make', 'scope an MVP', '기획 모드', '새 게임 만들고 싶어', 'continue my game', 'resume my game', '게임 이어서 만들어줘', '다음 작업 알려줘', '이어서 진행해줘', '다음 작업 진행해줘', 'next task'. (Plans & manages the game's build across its milestones — GDD · phase plans · progress · revisions; does NOT write code — implementation (.mlua/.model etc.) uses msw-general/msw-scripting.)
Run adversarial review on a PM artifact via the pm-critic sub-agent. Dispatches natively on Claude Code with the pm-skills plugin (invokes @agent-pm-critic); on non-Claude clients (Codex CLI, Cursor, Windsurf, Copilot, Gemini CLI) reads subagents/pm-critic.md and executes the system prompt inline. Returns findings graded P0/P1/P2/P3 with concrete fix suggestions per finding, plus a layered Status Summary section and machine-readable Status YAML block per master plan D26.
Product discovery and requirements analysis specialist. Conducts stakeholder interviews, market research, problem discovery, and creates product briefs. Use for product brief, brainstorm, research, discovery, requirements gathering, problem analysis, user needs, competitive analysis, and setting foundation before product planning. Hands off to product manager when analysis complete.
Expert product discovery guidance for user research and problem validation. Use when conducting user interviews, validating problems, applying jobs-to-be-done framework, sizing opportunities, customer segmentation, competitive analysis, prototype testing, usability testing, designing surveys, or synthesizing research insights. Covers discovery sprints, continuous discovery, and research operations.
Modern take on brutalism with bold borders, vivid accent colors, and raw, high-contrast layouts on warm surfaces.
为 Seedance 2.0(Higgsfield)生成品牌叙事和叙述视频提示。在用户想要创建品牌故事视频、公司起源故事、使命视频、关于我们视频、品牌电影、企业叙事、创始人故事、品牌颂歌、公司文化视频或情感品牌内容时使用。在以下情况下触发:品牌故事、品牌视频、公司故事、起源故事、关于我们、使命视频、品牌电影、品牌颂歌、企业视频、公司文化、创始人故事、品牌叙事或任何品牌/公司叙事视频请求。即使是"讲述我们的公司故事"或"为我们的使命制作视频"也适用。
Help users generate and evaluate startup ideas. Use when someone is brainstorming business ideas, trying to find a startup concept, evaluating whether an idea is worth pursuing, or looking for unique market opportunities.
Guidelines for integrating Figma designs with development workflows using MCP servers and best practices
Help users implement effective dogfooding practices. Use when someone is trying to get their team to use their own product, designing internal usage programs, or building user empathy through personal product use.
Expert in brand identity, logo design, and visual brand systems
Expert children's book illustrator guide with 2024-2025 best practices, focusing on age-appropriate styles, color theory, character design, and visual storytelling for kids books that captivate young readers.
Design meaningful interactions and microinteractions. Create delightful user experiences through thoughtful animation, feedback, and responsive interface design.