Total 30,584 skills, Product & Design has 1174 skills
Showing 12 of 1174 skills
Expert product strategy covering market analysis, competitive positioning, go-to-market planning, and product-led growth.
Write copy following Sentry brand guidelines. Use when writing UI text, error messages, empty states, onboarding flows, 404 pages, documentation, marketing copy, or any user-facing content. Covers both Plain Speech (default) and Sentry Voice tones.
Write structured product requirements documents (PRDs) with problem statements, user stories, requirements, and success metrics. Use when speccing a new feature, writing a PRD, defining acceptance criteria, prioritizing requirements, or documenting product decisions.
Product positioning framework based on April Dunford's "Obviously Awesome". Use when you need to: (1) define competitive alternatives your customers actually consider, (2) identify unique attributes that differentiate your product, (3) map attributes to customer value themes, (4) define best-fit target customers, (5) choose the right market category, (6) create a positioning canvas for team alignment, (7) run team positioning exercises and workshops.
Use when designing animations for medical apps, patient portals, telehealth, or health tracking interfaces
Product discovery and market research expert. Use when validating product ideas, conducting market research, user interviews, competitive analysis, or opportunity assessment. Covers JTBD, Kano model, and Value Proposition Canvas.
Apply and manage the AI-powered design system with 50+ curated styles
Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.
This skill is used when users express the intention to develop products, applications, tools or any software projects. Collect requirements through in-depth conversations, use straightforward follow-up questions to help users clarify their ideas, and finally generate a Product Spec document (.md file) that can be directly used in Google AI Studio Builder.
Crafting puzzles that teach through play, create "aha" moments, and challenge without frustratingUse when "puzzle, puzzle design, puzzle game, puzzle mechanics, difficulty curve, hint system, brain teaser, riddle, logic puzzle, escape room, teaching through play, aha moment, portal puzzle, baba is you, the witness, talos principle, professor layton, puzzles, game-design, level-design, difficulty, teaching, hints, brain-teaser, escape-room, logic, challenge" mentioned.
Usability heuristics and principles based on Steve Krug's "Don't Make Me Think" and Jakob Nielsen's 10 heuristics. Use when you need to: (1) audit a UI for usability problems, (2) identify why users are confused or frustrated, (3) simplify navigation and information architecture, (4) conduct heuristic evaluations, (5) prioritize UX fixes by severity, (6) review designs before development, (7) improve form usability, (8) validate that interfaces follow established UX principles.
Posthog's UI design system. Use when building interfaces inspired by Posthog's aesthetic - dark mode, Inter font, 4px grid.