Total 50,523 skills, Product & Design has 1911 skills
Showing 12 of 1911 skills
Create a competitive analysis brief for one or more competitors or a feature area. Use when informing product strategy or feature prioritization, building sales battle cards, prepping board or investor materials, or deciding where to differentiate vs. achieve parity.
Audit, document, or extend your design system. Use when checking for naming inconsistencies or hardcoded values across components, writing documentation for a component's variants, states, and accessibility notes, or designing a new pattern that fits the existing system.
Create and validate product requirements documents (PRD). Use when writing requirements, defining user stories, specifying acceptance criteria, analyzing user needs, or working on product-requirements.md files in docs/specs/. Includes validation checklist, iterative cycle pattern, and multi-angle review process.
Use when defining new features, gathering requirements, or writing specifications. Invoke for feature definition, requirements gathering, user stories, EARS format specs.
Extract comprehensive JSON design specifications from visual sources including Figma exports, UI mockups, screenshots, or live website captures. Produces W3C DTCG-compliant output with component trees, suitable for code generation, design documentation, and developer handoff.
Help users improve retention and engagement metrics. Use when someone is dealing with churn, optimizing activation flows, building habit-forming products, or trying to increase user engagement and lifetime value.
Help users run better customer and user interviews. Use when someone is preparing for user research, planning discovery interviews, writing interview questions, analyzing interview findings, or trying to understand customer needs.
Plan features interactively. Asks clarifying questions, then generates a detailed PRD document.
Usability heuristics and principles based on Steve Krug's "Don't Make Me Think" and Jakob Nielsen's 10 heuristics. Use when you need to: (1) audit a UI for usability problems, (2) identify why users are confused or frustrated, (3) simplify navigation and information architecture, (4) conduct heuristic evaluations, (5) prioritize UX fixes by severity, (6) review designs before development, (7) improve form usability, (8) validate that interfaces follow established UX principles.
Aesthetic assessment and remix partner with trained visual taste. Provides structured design critiques using a 6-dimension scoring system inspired by VisualQuality-R1 chain-of-thought reasoning.
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
UML diagram design and drawing. Use this skill when users need to create system architecture diagrams, class diagrams, sequence diagrams, use case diagrams, or other UML diagrams.