Total 55,195 skills, Product & Design has 2171 skills
Showing 12 of 2171 skills
Design meaningful interactions and microinteractions. Create delightful user experiences through thoughtful animation, feedback, and responsive interface design.
Stand up a Design Engineering practice (hybrid design+engineering) by producing a Design Engineering Execution Pack: charter, prototype→production workflow, design-to-code contract, component delivery plan, and quality bar. Use for design engineering, UI engineering, design systems engineering, and prototype-to-production processes.
Plan and prioritize product roadmaps using frameworks like RICE, MoSCoW, and ICE. Use when creating a roadmap, reprioritizing features, mapping dependencies, choosing between Now/Next/Later or quarterly formats, or presenting roadmap tradeoffs to stakeholders.
Expert in building portfolios that actually land jobs and clients - not just showing work, but creating memorable experiences. Covers developer portfolios, designer portfolios, creative portfolios, and portfolios that convert visitors into opportunities. Use when: portfolio, personal website, showcase work, developer portfolio, designer portfolio.
Things's UI design system. Use when building interfaces inspired by Things's aesthetic - light mode, Inter font, 8px grid.
Arc's UI design system. Use when building interfaces inspired by Arc's aesthetic - light mode, Inter font, 4px grid.
Robinhood's UI design system. Use when building interfaces inspired by Robinhood's aesthetic - dark mode, Inter font, 4px grid.
Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
Defines the end users as city field-operations workers and guides mobile-first, highly usable task-management UX decisions. OHØJ
User research methods, customer insight gathering, and problem validation for product discovery.
Design system generation and UI/UX planning intelligence. Use when the user needs to choose a color palette, select fonts, generate a design system, plan a visual direction, or explore UI styles before implementation. Covers 50+ styles, 97 palettes, 57 font pairings across 9 stacks. Do NOT use for building/coding UI — use frontend-design for implementation.