Total 50,523 skills, Product & Design has 1911 skills
Showing 12 of 1911 skills
Plan a private-label product from idea to launch readiness. Covers product selection criteria, differentiation, supplier sourcing and sampling, unit economics, branding and packaging, and the pre-launch checklist. Use when a user asks about starting a private-label product, launching their own brand, going from idea to product, choosing a private-label product, or a private-label roadmap. Trigger phrases: "private label", "start a brand", "launch my own product", "private label roadmap", "from idea to product". Works with zero tools.
Expert growth product management guidance for SaaS applications. Use when designing growth loops, optimizing activation and onboarding, building retention systems, creating referral mechanics, running growth experiments, defining north star metrics, or implementing PLG strategies. Covers the full growth lifecycle from acquisition to monetization.
Communication, brand, and animation guidelines for Binary Studio, a design and development agency. This skill should be used when creating content, writing copy, designing social media posts, generating captions, writing web copy, producing animations with Remotion, or producing any communication piece for Binary Studio. It covers brand identity, voice and tone, content strategy, copywriting templates, and Remotion animation patterns.
You are an accessibility expert specializing in WCAG compliance, inclusive design, and assistive technology compatibility. Conduct audits, identify barriers, and provide remediation guidance.
Use this skill when users need to analyze competitors, monitor market movements, benchmark features/pricing, identify market gaps, or understand competitive positioning. Activates for "what are competitors doing," market analysis, or differentiation strategy.
Expert in understanding user behaviors, needs, and motivations through qualitative and quantitative research methods to drive user-centered design.
Use this skill before any creative or constructive work (features, components, architecture, behavior changes, or functionality). This skill transforms vague ideas into validated designs through disciplined, incremental reasoning and collaboration.
Render DNA codes to Pencil .pen frames. Does ONE thing well. Input: DNA code + component type (hero, card, form, etc.) Output: .pen frame ID + screenshot Use when: design-exploration or other orchestrators need to render visual proposals using Pencil MCP backend.
Builds features based on Jobs-to-be-Done theory using Bob Moesta's frameworks. Use when designing features, identifying customer jobs, understanding push/pull forces, or uncovering hidden needs beyond stated feature requests.
Low/high fidelity wireframes, user flows, information architecture, prototyping techniques, and design iteration processes
Apple Human Interface Guidelines for Apple TV. Use when building tvOS apps with focus-based navigation, Siri Remote input, or living room viewing experiences. Triggers on tasks involving Apple TV, tvOS, 10-foot UI, or media playback.
Define or refresh a product vision and produce a shareable Product Vision Pack (vision statement, narrative, pillars, strategic choices, rollout). Use for product vision, vision statement, product direction, long-term product strategy.