Total 50,523 skills, Product & Design has 1911 skills
Showing 12 of 1911 skills
Apple's UI design system. Use when building interfaces inspired by Apple's aesthetic - light mode, Inter font, 4px grid.
Posthog's UI design system. Use when building interfaces inspired by Posthog's aesthetic - dark mode, Inter font, 4px grid.
Use when asked to "define our core action", "North Star metric", "accruing benefits", "improve retention mechanics", "hierarchy of engagement", or "Sarah Tavel framework". Helps consumer products identify the actions and benefits that drive long-term retention. The Hierarchy of Engagement framework (created by Sarah Tavel at Benchmark) maps progression from core action to mounting loss.
Provides brand naming frameworks, evaluation criteria, and templates for startup naming work. Auto-activates during brand name development, name evaluation, domain checking, and trademark research. Use when discussing brand name, company name, product name, naming strategy, SMILE SCRATCH framework, domain availability, trademark, name evaluation, sound symbolism, or naming matrix.
Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work. Covers variable reward systems, progress mechanics, social competition, and ethical considerations. Knows how to create engagement without manipulation. Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.
Apply behavioral science to product design and produce a Behavioral Product Design Pack (target behavior, behavioral diagnosis, intervention map, prioritized concepts, design specs, experiment + instrumentation plan, ethics/trust review). Use for retention, onboarding, habit loops, and behavior change problems.
Define or refresh a product vision and produce a shareable Product Vision Pack (vision statement, narrative, pillars, strategic choices, rollout). Use for product vision, vision statement, product direction, long-term product strategy.
Builds features based on Jobs-to-be-Done theory using Bob Moesta's frameworks. Use when designing features, identifying customer jobs, understanding push/pull forces, or uncovering hidden needs beyond stated feature requests.
Expert growth product management guidance for SaaS applications. Use when designing growth loops, optimizing activation and onboarding, building retention systems, creating referral mechanics, running growth experiments, defining north star metrics, or implementing PLG strategies. Covers the full growth lifecycle from acquisition to monetization.
Guide for authoring comprehensive PRDs with parallel planning support. Use for drafting technical specifications, defining requirements, and synthesizing planner outputs. Use proactively when creating PRDs, architecture designs, or implementation plans. Examples: - user: "Draft a PRD for user auth" → create PRD with purpose, requirements, and scenarios - user: "Analyze these PRD requirements" → verify SHALL/MUST usage and scenario structure - user: "Synthesize planner outputs" → merge the strongest parts of multiple generated PRDs - user: "Create a PRD template" → setup standard sections and placeholder content
Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.
Communication, brand, and animation guidelines for Binary Studio, a design and development agency. This skill should be used when creating content, writing copy, designing social media posts, generating captions, writing web copy, producing animations with Remotion, or producing any communication piece for Binary Studio. It covers brand identity, voice and tone, content strategy, copywriting templates, and Remotion animation patterns.