Total 30,661 skills, Product & Design has 1174 skills
Showing 12 of 1174 skills
Pricing strategy for technical products. Use when choosing usage-based vs seat-based, designing freemium thresholds, structuring enterprise pricing conversations, deciding when to raise prices, or using price as a positioning signal.
Use this skill when designing presentations, slide decks, or pitch materials. Triggers on "create a presentation", "design slides", "build a deck", "structure my talk", "make a pitch deck", "data visualization for slides", or any request involving slide layout, storytelling frameworks (Pyramid Principle, Hero's Journey, Problem-Solution-Benefit), narrative arc, speaker notes, or chart selection for presentations. Covers slide structure, visual hierarchy, data-driven storytelling, and deck architecture from executive summaries to conference keynotes.
Guide product managers through a comprehensive product strategy session by orchestrating positioning, problem framing, customer discovery, and roadmap planning skills into a cohesive end-to-end proces
Evaluate unit economics and capital efficiency for SaaS. Covers CAC, LTV, payback, margins, burn rate, Rule of 40, and magic number.
Guide product managers through Jeff Gothelf's Lean UX Canvas v2—a one-page tool that frames work around a business problem, exposes assumptions, and ensures learning every sprint.
Create clear, concise user stories that combine Mike Cohn's user story format with Gherkin-style acceptance criteria. Use this to translate user needs into actionable development work that focuses on
Guide product managers in choosing the right prioritization framework by asking adaptive questions about product stage, team context, decision-making needs, and stakeholder dynamics. Use this to avoid
Guide product managers through a complete discovery cycle—from initial problem hypothesis to validated solution—by orchestrating problem framing, customer interviews, synthesis, and experimentatio
Visualize the user journey by creating a hierarchical map that breaks down high-level activities into steps and tasks, organized left-to-right as a narrative flow. Use this to build shared understandi
Fundamental design principles based on Don Norman's "The Design of Everyday Things". Use when you need to: (1) design affordances and signifiers into interfaces, (2) analyze why products are confusing, (3) apply constraints to prevent errors, (4) design clear feedback mechanisms, (5) bridge gulfs of execution and evaluation, (6) create intuitive conceptual models, (7) apply human-centered design, (8) understand why users make errors and design fault-tolerant systems.
Create a Geoffrey Moore-style positioning statement that clearly articulates who your product serves, what need it addresses, how it's categorized, what benefit it delivers, and how it differs from al
Guide PMs through evaluating feature investments using revenue impact, cost structure, ROI, and strategic value. Delivers build/don't build recommendations.