Total 55,080 skills, Product & Design has 2167 skills
Showing 12 of 2167 skills
Help users craft product positioning and messaging. Use when someone is launching a product, differentiating from competitors, writing marketing copy, struggling to explain what their product does, or working on value propositions and taglines.
Design color palettes that are accessible to all users including those with color blindness. Ensure sufficient contrast, meaningful use of color, and inclusive design.
Operational product management skill: discovery, strategy, roadmaps, metrics, and leadership - using templates, checklists, and patterns (no theory).
Complete game asset design, creation, implementation, and optimization team. Use when creating visual assets, art direction, sprites, UI elements, icons, textures, animations specs, audio design, or any game visuals. Covers AI image generation (Gemini), asset pipelines, optimization for web/mobile, style guides, and performance tuning. Triggers on requests for game art, icons, backgrounds, character designs, UI assets, promotional materials, or asset troubleshooting.
Reference — Comprehensive Apple Human Interface Guidelines covering colors (semantic, custom, patterns), backgrounds (material hierarchy, dynamic), typography (built-in styles, custom fonts, Dynamic Type), SF Symbols (rendering modes, color, axiom-localization), Dark Mode, accessibility, and platform-specific considerations
Raycast's UI design system. Use when building interfaces inspired by Raycast's aesthetic - light mode, Inter font, 4px grid.
Dribbble's UI design system. Use when building interfaces inspired by Dribbble's aesthetic - light mode, Inter font, 4px grid.
OpenAI's UI design system. Use when building interfaces inspired by OpenAI's aesthetic - light mode, Inter font, 4px grid.
Comprehensive UX audit using IxDF's 7 factors, 5 usability characteristics, and 5 interaction dimensions. Holistic evaluation with redesign proposals based on user-centered design principles.
Modern UI/UX design specialist for web applications, mobile apps, and design systems. Covers design principles, user research, interaction patterns, accessibility (WCAG), responsive design, component libraries (Tailwind, shadcn/ui, Material), prototyping, and usability testing. Creates beautiful, functional interfaces following best practices.
Diagnose why names don't work and guide creation of names that do. Use for brand names, product names, character names, place names, and titles when something feels off or when systematic naming is needed.
Diagnose branching narrative problems. Use when choices feel meaningless, when branching is unmanageable, when player agency conflicts with authored story, or when interactive elements break narrative flow.