Skill4Agent
Skill4Agent
All SkillsSearchTools
|
Explore
Skill4Agent
Skill4Agent

AI Agent Skills Directory with categorization, English/Chinese translation, and script security checks.

Sitemap

  • Home
  • All Skills
  • Search
  • Tools

About

  • About Us
  • Disclaimer
  • Copyright

Help

  • FAQ
  • Privacy
  • Terms
Contact Us:osulivan147@qq.com

© 2026 Skill4Agent. All rights reserved.

All Skills

Total 30,671 skills, Product & Design has 1174 skills

Categories

Showing 12 of 1174 skills

Per page
Downloads
Sort
Product & Designraintree-technology/apple...

hig-components-dialogs

Apple HIG guidance for presentation components including alerts, action sheets, popovers, sheets, and digit entry views. Use this skill when the user says "should I use an alert or a sheet," "how do I show a confirmation dialog," "when should I use a popover," "my modals are annoying users," or asks about alert design, action sheet, popover, sheet, modal, dialog, digit entry, confirmation dialog, warning dialog, modal presentation, non-modal content, destructive action confirmation, or overlay UI patterns. Cross-references: hig-components-menus, hig-components-controls, hig-components-search, hig-patterns.

🇺🇸|EnglishTranslated
2
Product & Designkaelen-hou/skills-mvp

requirements-analyst

Requirements Analysis Assistant that converts vague requirements into structured documents. Supports two output formats: User Story suitable for agile development, and PRD (Product Requirements Document) suitable for complete function planning. Clarifies ambiguities through targeted questions.

🇨🇳|ChineseTranslated
2
Product & Designraintree-technology/apple...

hig-inputs

Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial interactions, gyroscope, accelerometer, and nearby interactions. Use when asked about: "gesture design", "Apple Pencil", "keyboard shortcuts", "game controller", "pointer support", "mouse support", "trackpad", "Digital Crown", "eye tracking", "visionOS input", "focus system", "remote control", "gyroscope", "spatial interaction". Also use when the user says "what gestures should I support," "how do I add keyboard shortcuts," "how does input work on Apple TV," "should I support Apple Pencil," or asks about input device handling. Cross-references: hig-components-status, hig-components-system, hig-technologies for VoiceOver and Siri.

🇺🇸|EnglishTranslated
2
Product & Designraintree-technology/apple...

hig-components-system

Apple HIG guidance for system experience components: widgets, live activities, notifications, complications, home screen quick actions, top shelf, watch faces, app clips, and app shortcuts. Use when asked about: "widget design", "live activity", "notification design", "complication", "home screen quick action", "top shelf", "watch face", "app clip", "app shortcut", "system experience". Also use when the user says "how do I design a widget," "what should my notification look like," "how do Live Activities work," "should I make an App Clip," or asks about surfaces outside the main app. Cross-references: hig-components-status for progress in widgets, hig-inputs for interaction patterns, hig-technologies for Siri and system integration.

🇺🇸|EnglishTranslated
2
Product & Designraintree-technology/apple...

hig-patterns

Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.

🇺🇸|EnglishTranslated
2
Product & Designflpbalada/my-opencode-con...

cognitive-load

Design experiences that optimize mental resources using Cognitive Load Theory. Use when designing interfaces, creating onboarding flows, planning information architecture, or improving task completion rates.

🇺🇸|EnglishTranslated
2
Product & Designflpbalada/my-opencode-con...

business-model-canvas

Design and analyze business models using the Business Model Canvas framework. Use when evaluating startups, planning new products, pivoting existing businesses, or understanding how companies create and capture value.

🇺🇸|EnglishTranslated
2
Product & Designbenjitaylor/agentation

agentation-self-driving

Autonomous design critique mode using the Agentation annotation toolbar. Use when the user asks to "critique this page," "add design annotations," "review the UI," "self-driving mode," "auto-annotate," or wants an AI agent to autonomously add design feedback annotations to a web page via the browser. Requires the Agentation toolbar to be installed on the target page and agent-browser skill to be available.

🇺🇸|EnglishTranslated
2
Product & Designguia-matthieu/clawfu-skil...

product-led-growth

Transform your go-to-market strategy using Wes Bush's PLG framework to make your product the primary driver of customer acquisition, activation, and retention Use when: **Launching a SaaS product** and deciding between free trial, freemium, or sales-led models; **Reducing customer acquisition costs** by letting the product do the selling; **Designing user onboarding** that drives users to value quickly; **Converting free users to paid** through product-qualified leads (PQLs); **Fighting churn...

🇺🇸|EnglishTranslated
2
1 scripts/Checked
Product & Designcivitai/civitai

quick-mockups

Create multiple UI design mockups in parallel. Use when asked to create mockups, wireframes, or design variations for a feature. Creates HTML files using Mantine v7 + Tailwind following Civitai's design system.

🇺🇸|EnglishTranslated
2
Product & Designthedivergentai/gd-agentic...

godot-tilemap-mastery

Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.

🇺🇸|EnglishTranslated
2
Product & Designopenclaudia/openclaudia-s...

onboarding-cro

Improve user onboarding flows to increase activation and retention. Use when asked to design welcome screens, setup wizards, product tours, onboarding checklists, or activation sequences. Trigger phrases: "onboarding flow", "user activation", "welcome screen", "product tour", "onboarding checklist", "first-run experience", "setup wizard", "aha moment", "time to value", "user onboarding", "activation rate".

🇺🇸|EnglishTranslated
2
1...3031323334...98
Page