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All Skills

Total 50,523 skills, Product & Design has 1911 skills

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Showing 12 of 1911 skills

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Product & Designwondelai/skills

mom-test

Talk to customers without leading them using Mom Test rules: discuss their life not your idea, ask about specifics in the past, and talk less. Use when the user mentions "customer interviews", "validate my idea", "users say they want it but don't buy", "leading questions", or "The Mom Test". Covers commitment and advancement, avoiding compliments, and extracting signal from noise. For product-market fit, see jobs-to-be-done. For rapid prototype testing, see design-sprint.

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Product & Designwondelai/skills

microinteractions

Design the small details — triggers, rules, feedback, loops and modes — that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", or "interaction polish". Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.

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Product & Designgithub/awesome-copilot

gen-specs-as-issues

This workflow guides you through a systematic approach to identify missing features, prioritize them, and create detailed specifications for implementation.

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Product & Designanthropics/knowledge-work...

design-critique

Evaluate designs for usability, visual hierarchy, consistency, and adherence to design principles. Trigger with "what do you think of this design", "give me feedback on", "critique this", "review this mockup", or when the user shares a design and asks for opinions.

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Product & Designpmprompt/claude-plugin-pr...

pmf-survey

Use when asked to "PMF survey", "measure product-market fit", "40% rule", "Sean Ellis test", "Rahul Vohra method", or "how disappointed would you be". Helps quantify product-market fit and systematically improve it. The PMF Survey framework (created by Sean Ellis, popularized by Rahul Vohra at Superhuman) measures how disappointed users would be without your product and turns that data into a roadmap.

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Product & Designgithub/awesome-copilot

breakdown-epic-pm

Prompt for creating an Epic Product Requirements Document (PRD) for a new epic. This PRD will be used as input for generating a technical architecture specification.

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Product & Designthedivergentai/gd-agentic...

godot-genre-metroidvania

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.

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Product & Designkostja94/marketing-skills

contact-page-generator

When the user wants to create, optimize, or audit contact page and forms. Also use when the user mentions "contact page," "contact form," "get in touch," "support form," "contact us," "reach us," "contact information," "support contact," or "inquiry form."

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Product & Designowl-listener/designer-ski...

card-sort-analysis

Analyze card sorting results to inform information architecture and navigation structure. Use after conducting open or closed card sort studies.

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Product & Designowl-listener/designer-ski...

journey-map

Create an end-to-end user journey map with stages, touchpoints, emotions, pain points, and opportunity areas. Use when mapping the full user experience for a product, feature, or service.

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Product & Designanthropics/knowledge-work...

research-synthesis

Synthesize user research into themes, insights, and recommendations. Use when you have interview transcripts, survey results, usability test notes, support tickets, or NPS responses that need to be distilled into patterns, user segments, and prioritized next steps.

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Product & Designanthropics/knowledge-work...

ux-copy

Write or review UX copy — microcopy, error messages, empty states, CTAs. Trigger with "write copy for", "what should this button say?", "review this error message", or when naming a CTA, wording a confirmation dialog, filling an empty state, or writing onboarding text.

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