Total 30,680 skills, Product & Design has 1174 skills
Showing 12 of 1174 skills
Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.
Expert vehicle designer combining industrial design rigor with entertainment artistry. This skill embodies the methodologies of Scott Robertson's "How to Draw" precision, Syd Mead's future industrial aesthetic, and the functional-aesthetic balance demanded by AAA racing games like Gran Turismo, Forza, and sci-fi franchises like Halo and Star Wars. Every vehicle tells a story through its form. A racing car must look fast standing still. A military vehicle must communicate power and protection. A spacecraft must suggest propulsion physics even when none exist. This skill bridges the gap between "cool looking" and "believably functional" - the difference between concept art that ships and concept art that gets rebuilt from scratch. Use when "vehicle design, car design, spaceship design, aircraft design, tank design, mech design, motorcycle design, racing car, futuristic vehicle, sci-fi vehicle, military vehicle, hover vehicle, flying car, starship, fighter jet, boat design, submarine design, cockpit design, vehicle interior, vehicle customization, damage states, vehicle livery, form language, vehicle proportion, wheel design, hard surface vehicle, vehicle modeling reference, vehicle turnaround, vehicle, automotive, industrial-design, concept-art, hard-surface, sci-fi, racing, military, spacecraft, mech, transportation, game-art, form-language" mentioned.
Organize online information of IPs and conduct multi-dimensional evaluation and scoring. Suitable for assessing the adaptation value of IPs such as novels and scripts, analyzing market potential and innovative attributes
The official Digital Speed brand persona, voice, and values. Use when asked to write any content, copy, or communication on behalf of Digital Speed.
This skill should be used when the user asks to "recolor the Sablier icon", "Sablier icon in orange", "Sablier logo in primary color", "generate Sablier hourglass variant", "change Sablier icon color", "export Sablier icon as PNG", or "generate Sablier favicon". Generates a gradient or flat Sablier icon SVG in any color using brand palette names, hex values, or CSS color names, with optional PNG/JPG/ICO raster export.
Эксперт по документам с руководящими принципами бренда. Используй для создания brand books, style guides, visual standards и brand identity documentation.
Guide the Amazon Working Backwards process from the 5 Questions through to a full PR-FAQ document. Use when the user wants to (1) draft answers to the Amazon 5 Questions for a proposal or idea, (2) refine or critique existing 5Q answers, (3) verify and challenge 5Q answers with probing questions, (4) generate a PR-FAQ document from 5Q answers, (5) review or critique an existing PR-FAQ against Amazon standards, or (6) clarify any element of the 5Q or PR-FAQ process. Triggers include mentions of "5 questions," "PR-FAQ," "PRFAQ," "working backwards," "press release FAQ," Amazon-style proposals, or requests to write/review product proposals in Amazon format.
Design professional, modern logos with automatic project context detection. Use when users ask to "create a logo", "design a logo", "generate brand identity", "make a favicon", or need visual brand assets. Analyzes project files (README, package.json, etc.) to understand product name, purpose, and existing brand colors before generating logo concepts.
Collaborative design exploration that refines ideas into validated specs through iterative questioning. Use before any creative work including creating features, building components, adding functionality, or modifying behavior.
Apple HIG guidance for menu and button components including menus, context menus, dock menus, edit menus, the menu bar, toolbars, action buttons, pop-up buttons, pull-down buttons, disclosure controls, and standard buttons. Use this skill when the user says "how should my buttons look," "what goes in the menu bar," "should I use a context menu or action sheet," "how do I design a toolbar," or asks about button design, menu design, context menu, toolbar, menu bar, action button, pop-up button, pull-down button, disclosure control, dock menu, edit menu, or any menu/button component layout and behavior. Cross-references: hig-components-search, hig-components-controls, hig-components-dialogs.
Use when user needs visual UI design, interface creation, component systems, design systems, interaction patterns, or accessibility-focused user interfaces.
Critically evaluate and enhance app ideas, startup concepts, and product proposals. Use when users ask to "evaluate my idea", "review this concept", "is this a good idea", "validate my startup idea", or want honest feedback on technical feasibility and market viability. Creates/updates idea.md and validate.md and always reports GitHub links to changed files.