Total 50,523 skills, Product & Design has 1911 skills
Showing 12 of 1911 skills
Activate for business cards, flyers, invitations, packaging, posters, and any physical media design.
Define the smallest viable experiment and MVP for a selected one-person company opportunity. Use when Codex needs to explain what MVP means when needed, verify prerequisites, ask one question at a time, present multiple MVP options, and write user-confirmed outputs into `opc-doc/`.
Writing style guide for the Singapore Government Design System (SGDS). Use when writing or reviewing UI copy, documentation, labels, error messages, tooltips, or any content that accompanies SGDS components. Covers tone, grammar, spelling, casing, punctuation, and plain language principles.
Defines a testable hypothesis with clear success metrics and validation approach. Use when forming assumptions to test, designing experiments, or aligning team on what success looks like.
A mobile-app screen rendered inside a pixel-accurate iPhone 15 Pro frame on the page. Built by copying the seed `assets/template.html` and pasting one screen archetype from `references/layouts.md`. Use when the brief asks for "mobile app", "iOS app", "Android app", "phone screen", or "app UI".
UI and design review: evaluate visual quality, responsive behavior, accessibility, color/contrast, typography, layout consistency, and i18n readiness using browser-based validation against industrial standards.
Terminal-first JTBD engine for founders and product people. Interview fast, kill jargon, capture real switching forces (Push/Pull/Habit/Anxiety), score opportunities, and export structured artifacts (JSON + one-pager + messaging angles + GTM brief). Use when the user says "help me figure out what to build", "analyze these customer reviews", "what are people actually hiring this for", "I need messaging for my product", "turn this interview into insights", "what should I prioritize", or any variation of articulating what a project does, why it matters, who it's for, or converting interview/review/transcript signal into a decision-grade brief. Also triggers on "describe my project", "JTBD", "jobs to be done", "switching forces", or "mine these reviews".
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
Reduce voluntary and involuntary churn through cancel flow design, save offers, exit surveys, and dunning sequences. Use when designing or optimizing a cancel flow, building save offers, setting up dunning emails, or reducing failed-payment churn. Trigger keywords: cancel flow, churn reduction, save offers, dunning, exit survey, payment recovery, win-back, involuntary churn, failed payments, cancel page. NOT for customer health scoring or expansion revenue — use customer-success-manager for that.
Strategic product leadership guidance for SaaS and technology companies. Covers product strategy, roadmap planning, product discovery, user research, growth product management, platform strategy, product analytics, and product launches. Use when defining product vision, prioritizing features, conducting discovery, analyzing metrics, or launching products. Use for "product strategy", "roadmap planning", "feature prioritization", "product discovery", "product metrics", "PRD writing".
Collaborative design exploration for new features and architecture decisions. Triggers: 'brainstorm', 'ideate', 'explore options', or /ideate. Presents 2-3 approaches with trade-offs, documents chosen approach. Do NOT use for implementation planning or code review. Requires no existing design document — use /plan if one exists.
An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green)