Total 30,708 skills, Product & Design has 1177 skills
Showing 12 of 1177 skills
Collaborative discovery and design framing for ambiguous or high-risk work. Use when requirements are unclear, multiple approaches are possible, or you need to turn an idea into a validated design brief before planning or coding.
Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.
Programmatic visual asset pipeline for proposal-context logos and images. Uses Recraft, OpenAI Image, and Nano Banana Pro together with phase-aware breadth vs convergence.
Visual art and static design creation. Outputs: .png, .pdf documents. Capabilities: poster design, infographics, visual art, design philosophy creation, composition, layout. Actions: create, design, compose, generate posters/art/infographics. Keywords: poster, infographic, visual art, canvas, composition, layout, PDF design, PNG creation, graphic design, visual hierarchy, design philosophy, aesthetic movement, static design, printable, artwork. Use when: creating posters, designing infographics, generating visual art, making static designs, producing printable materials, expressing design philosophies visually.
When the user wants to add or optimize trust badges, "Trusted by" logos, security seals, or social proof elements. Also use when the user mentions "trust badges," "trusted by," "security badges," "payment logos," "social proof," "trust seals," "SSL badge," "customer logos," "as seen in," or "trust signals."
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
Design System Governance Workflow for auditing, refactoring, and syncing enterprise design systems, design tokens, Figma variables, and developer handoff outputs.
Use when reviewing any interface for usability — walks through Krug's principles from Don't Make Me Think covering cognitive load, scanning, navigation, homepage clarity, mobile usability, accessibility, and the goodwill reservoir.
Reverse-engineer an application's design system from its codebase and screenshots. Use when asked to analyse visual design, extract a colour palette, document UI patterns, identify typography and spacing systems, audit design consistency, or understand the design language of a frontend codebase.
Provides guidelines for applying Mantel's brand styles to diagrams and frontend components. Use when asked to create visuals that need to align with Mantel's branding.
When the user wants to create, optimize, or audit integrations, plugins, or extensions pages. Also use when the user mentions "integrations page," "plugins," "extensions," "add-ons," "API integrations," "connect with X," or "marketplace."
Activates the Product Designer to create UI mockups and specs complying with Polaris. Use when designing user interfaces or planning UI components.