Total 55,208 skills, Product & Design has 2171 skills
Showing 12 of 2171 skills
Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.
Programmatic visual asset pipeline for proposal-context logos and images. Uses Recraft, OpenAI Image, and Nano Banana Pro together with phase-aware breadth vs convergence.
a senior UI designer with expertise in visual design, interaction design, and design systems
Generate design systems and theme variations. Creates cohesive visual systems with color schemes, typography, and component styling.
Evaluate UX/UI using Jakob Nielsen's 10 usability heuristics. Comprehensive audit of visibility, control, consistency, error prevention, recognition, flexibility, aesthetics, error recovery, and documentation.
Analyze card sorting results to inform information architecture and navigation structure. Use after conducting open or closed card sort studies.
Build a complete brand identity for a solopreneur business from scratch or refresh an existing one. Covers brand personality, voice and tone, visual identity system (colors, typography, logo direction, imagery style), tagline crafting, and a brand guidelines document. Use when creating a new brand, rebranding, or needing to make brand decisions consistent. Trigger on "create my brand", "brand identity", "brand guidelines", "define my brand voice", "brand personality", "what should my brand look like", "brand strategy", "rebrand", "brand tone".
Conduct expert heuristic evaluations using Nielsen's heuristics and domain-specific criteria.
Design and improve product user onboarding (first-time user experience) to drive activation and early retention. Produces an Onboarding & Activation Pack (aha moment spec, first 30 seconds + first mile plan, onboarding journey map, experiment backlog, measurement plan). Use for Growth teams.
Help users apply behavioral science to product design. Use when someone is designing for habit formation, reducing friction, applying psychology to UX, increasing retention through behavioral principles, or using nudges to influence user behavior.
Help users synthesize and act on customer feedback. Use when someone is analyzing NPS responses, processing support tickets, reviewing user research, synthesizing feedback from multiple channels, or trying to identify patterns in customer input.
Use when defining new features, gathering requirements, or writing specifications. Invoke for feature definition, requirements gathering, user stories, EARS format specs.