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All Skills

Total 50,523 skills, Product & Design has 1911 skills

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Showing 12 of 1911 skills

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Product & Designdeanpeters/product-manage...

storyboard

Create a 6-frame visual narrative that tells the story of a user's journey from problem to solution, using the classic storytelling arc to build empathy, illustrate value, and make abstract product co

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12
Product & Designraintree-technology/apple...

hig-project-context

Create or update a shared Apple design context document that other HIG skills use to tailor guidance. Use when the user says "set up my project context," "what platforms am I targeting," "configure HIG settings," or when starting a new Apple platform project. Also activates when other HIG skills need project context but none exists yet. This skill creates .claude/apple-design-context.md so that hig-foundations, hig-platforms, hig-components-*, hig-inputs, and hig-technologies can provide targeted advice without repetitive questions.

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12
Product & Designbenjitaylor/agentation

agentation-self-driving

Autonomous design critique mode using the Agentation annotation toolbar. Use when the user asks to "critique this page," "add design annotations," "review the UI," "self-driving mode," "auto-annotate," or wants an AI agent to autonomously add design feedback annotations to a web page via the browser. Requires the Agentation toolbar to be installed on the target page and agent-browser skill to be available.

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12
Product & Designopenclaudia/openclaudia-s...

onboarding-cro

Improve user onboarding flows to increase activation and retention. Use when asked to design welcome screens, setup wizards, product tours, onboarding checklists, or activation sequences. Trigger phrases: "onboarding flow", "user activation", "welcome screen", "product tour", "onboarding checklist", "first-run experience", "setup wizard", "aha moment", "time to value", "user onboarding", "activation rate".

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12
Product & Designwellapp-ai/well

design-context

Refresh UI/UX context from design system, Storybook, and codebase

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12
Product & Designmoderndegree/agent-skills

customer-centric-design

Customer-obsessed design methodology. Use when designing features, validating problems, choosing research methods, or measuring design success.

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12
Product & Designpetekp/agent-skills

interaction-design

Design intuitive, meaningful interactions grounded in user goals and cognitive principles. Use when designing component behaviors, user flows, feedback systems, error handling, loading states, transitions, accessibility, keyboard navigation, touch/gesture interactions, or when evaluating interaction quality. Also use for modal vs modeless decisions, direct manipulation patterns, input device considerations, emotional/dramatic aspects of UX, or when asked about making interfaces feel responsive, humane, and goal-directed.

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12
Product & Designmaragudk/skills

brainstorm

Guide for how to brainstorm an idea and turn it into a fully formed design.

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12
Product & Designiancleary/dotfiles

grill

In plan mode, this should be triggered when the user wants to build something. In this mode, you should ask a lot of questions to extract every detail, assumption, and blind spot from the user's head before proposing a structured plan.

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12
Product & Designbasiclines/rampa-studio

rampa-colors

Generate mathematically accurate color palettes using OKLCH color space. Use when creating design systems, color ramps, accessible palettes, CSS variables for themes, or when user asks about color generation.

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12
1 scripts/Checked
Product & Designravnhq/ai-toolkit

design-accessibility

WCAG AA and ARIA best practices — screen readers, keyboard navigation, focus management. Use when building any user-facing interface or reviewing accessibility compliance.

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12
Product & Designcoowoolf/insighthunt-skil...

gamification-triad

Use when designing retention mechanisms, habit loops, or auditing why users drop off despite engaging with core features, to structure gamification beyond superficial badges

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