Total 50,523 skills, Product & Design has 1911 skills
Showing 12 of 1911 skills
Create exquisite visual artworks in .png and .pdf formats using design philosophies. This skill should be used when users request posters, artworks, design pieces, or other static works. Create original visual designs and do not copy existing artists' works to avoid copyright infringement.
Use when designing visual interfaces, data visualizations, educational content, or presentations and need to ensure they align with how humans naturally perceive, process, and remember information. Invoke when user mentions cognitive load, visual hierarchy, dashboard design, form design, e-learning, infographics, or wants to improve clarity and reduce user confusion. Also applies when evaluating existing designs for cognitive alignment or choosing between design alternatives.
Apply startup execution wisdom to product, strategy, and business decisions. Use for feature prioritization, build-vs-buy decisions, go-to-market planning, pricing, hiring, scope/timeline reality checks, or when evaluating whether an idea has product-market fit potential.
Expert product strategy covering market analysis, competitive positioning, go-to-market planning, and product-led growth.
Standardized camera movement vocabulary for Veo 3 video generation. Use when creating video prompts that require specific camera movements, cinematography terminology, or when validating camera movement specifications. Provides authoritative reference for 50+ camera movements (Dolly, Arc, Crane, FPV Drone, Whip Pan, etc.) to ensure consistent, production-ready terminology.
Interview user in-depth to create a detailed spec. Use when user wants to define requirements, spec out a feature, or needs help articulating product details.
Strategic product leadership specializing in product strategy, roadmap development, feature prioritization, and cross-functional coordination. Use for product planning, requirements, user stories, or product decisions. Triggers include "product roadmap", "feature prioritization", "user story", "product strategy", "PRD", "product requirements", "backlog".
Analyze user/customer feedback and produce a User Feedback Analysis Pack (source inventory, normalized feedback table, taxonomy/codebook, themes + evidence, recommendations, and feedback loop). Use for voice of customer, feature request analysis, support ticket synthesis, churn reason synthesis, and survey open-ends.
Plan, run, and synthesize usability tests and produce a Usability Test Pack (test plan, tasks/script, logistics, notes template, issue log, findings + recommendations). Use for usability test, user test, prototype test, user testing, usability study, Wizard of Oz, fake door.
Implements Teresa Torres' continuous discovery habits for weekly customer contact, opportunity solution trees, and assumption testing. Use when building discovery processes, conducting user research, validating assumptions, or establishing product trio workflows.
Creates product strategies using Crossing the Chasm, Playing to Win, and strategic canvas frameworks. Use when defining where to play and how to win, choosing beachhead markets, or connecting tactics to strategy.
Operate as a Director or CPO leading product organizations. Use when managing product portfolios, aligning with executives, communicating to boards, designing team structures, or establishing operating rhythms. Part of the Modern Product Operating Model collection.