Total 54,390 skills, Product & Design has 2118 skills
Showing 12 of 2118 skills
Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.
Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
Define the smallest viable experiment and MVP for a selected one-person company opportunity. Use when Codex needs to explain what MVP means when needed, verify prerequisites, ask one question at a time, present multiple MVP options, and write user-confirmed outputs into `opc-doc/`.
Unified Aura design guidance — components and tokens, page layouts, UX copy, forms and async feedback, and accessibility. Use when building or styling customer-facing UI, structuring pages, writing interface text, or implementing validation, loading, errors, and a11y.
A mobile-app screen rendered inside a pixel-accurate iPhone 15 Pro frame on the page. Built by copying the seed `assets/template.html` and pasting one screen archetype from `references/layouts.md`. Use when the brief asks for "mobile app", "iOS app", "Android app", "phone screen", or "app UI".
Define, document, and enforce brand voice, tone, messaging pillars, style rules, and terminology standards. Trigger on requests about brand consistency, voice documentation, tone of voice guides, style guide creation, messaging frameworks, terminology governance, inclusive language, or reviewing content for brand compliance.
Guide and conduct user research — from planning through synthesis. Interview scripts, survey design, usability test plans, diary studies, contextual inquiry. Plus synthesis: affinity mapping, thematic coding, insight extraction. Trigger when: planning user research, writing interview guides, designing usability tests, creating surveys, synthesizing research findings, "what should we research?", "how do I test this?", "write an interview guide", or any question about understanding users through evidence.
Use when designing animations for news sites, content platforms, publishing apps, or media consumption experiences
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
Evaluate interface descriptions against 168 research-backed UX/UI principles. Returns structured findings with severity, remediation, and business impact. API key optional — enriched output requires uxuiprinciples.com API Access.
Design interfaces that adapt gracefully to multiple languages, writing directions, and cultural contexts.