Total 30,738 skills, Product & Design has 1178 skills
Showing 12 of 1178 skills
Use when validating a startup idea before building. Produces evidence-based GO/NO-GO decisions using a 9-dimension scorecard (problem, market, timing, moat, unit economics, founder-market fit, feasibility, GTM, risk), a validation ladder (interviews -> smoke test -> concierge/WoZ -> paid pilot), and riskiest-assumption-first experiments.
Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design system, macOS Tahoe/Sequoia, sidebar navigation, toolbar design, app icons, SF Symbols, or making an app feel like a "good Mac citizen."
Apple Human Interface Guidelines for Apple TV. Use when building tvOS apps with focus-based navigation, Siri Remote input, or living room viewing experiences. Triggers on tasks involving Apple TV, tvOS, 10-foot UI, or media playback.
Generate creative brand names, company names, product names, or startup names. Includes naming strategies, brandability scoring, and domain availability checking.
Apply brand colors and typography to artifacts. Use when brand colors, style guidelines, visual formatting, or company design standards apply. Ensures consistency across branded content.
Render DNA codes to Pencil .pen frames. Does ONE thing well. Input: DNA code + component type (hero, card, form, etc.) Output: .pen frame ID + screenshot Use when: design-exploration or other orchestrators need to render visual proposals using Pencil MCP backend.
Use this skill when users need to develop brand strategy, choose a company name, define brand positioning, create brand voice, or build brand identity from day one. Activates for "what should I name it," "brand strategy," "positioning," or identity questions.
Level design fundamentals, pacing, difficulty progression, environmental storytelling, and spatial design for engaging gameplay experiences.
Validate startup ideas using Hexa's Opportunity Memo framework and Perceived Created Value (PCV) methodology. Assess problem-solution fit, market opportunity, and determine if an idea is worth pursuing.
Use when designing or auditing UI/UX (wireframes to UI specs), running heuristic and accessibility reviews (WCAG 2.2 AA, ARIA), defining design systems and tokens, improving flows/forms/states and conversion (CRO), or tailoring inclusive experiences (age, neurodiversity) across web/iOS/Android/desktop, including AI/automation UX patterns.
Conduct usability tests and identify UX issues through systematic observation. Use when testing user flows, validating designs, identifying friction points, or ensuring users can complete core tasks. Covers test planning, think-aloud protocol, task scenarios, and severity rating.
User research, usability heuristics, user psychology, accessibility, inclusive design, user testing, and UX metrics