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All Skills

Total 50,510 skills, Product & Design has 1910 skills

Categories

Showing 12 of 1910 skills

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Product & Designgnurio/refactoring-ui-plu...

refactor-ui

Analyze a design against all 10 Refactoring UI skills and generate a comprehensive assessment with specific fixes

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11
Product & Designowl-listener/designer-ski...

content-strategy

Define what content a product needs, how it should be structured, and who owns it.

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11
Product & Designnexu-io/open-design

research-decision-room

Turn messy user research notes, interviews, support tickets, surveys, and product context into an evidence-backed decision room: a single HTML artifact with an evidence ledger, theme map, confidence heatmap, opportunity matrix, decision memo, and experiment queue. Use when teams need to move from qualitative signals to product or design decisions without fabricating certainty.

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11
Product & Designdonchitos/claude-code-gam...

art-bible

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

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11
Product & Designjgerton/brand-toolkit

brand-voice

Define brand voice using NN/g four dimensions, Aaker brand personality, and Jung archetypes. Produces scored voice dimensions, vocabulary lists, and on-brand vs off-brand examples. Triggers when someone needs voice guidelines, tone of voice, "how should we sound", or writing style guidance.

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11
Product & Designthebeardedbearsas/claude-...

design-md-convention

Convention DESIGN.md pour design systems AI-friendly. Use when setting up a new project UI, documenting design tokens, or generating UI consistent with a design system.

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11
Product & Designnexu-io/open-design

design-md

Create and manage DESIGN.md files. Useful for capturing design direction, tokens, and visual rules in a single source of truth.

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10
Product & Designtristanmanchester/agent-s...

generating-novel-ideas

Generates genuinely novel, useful ideas for products, businesses, features, campaigns, names, research directions, and process redesign. Use when the user asks to brainstorm, ideate, improve a weak concept, escape generic answers, find differentiated options under real constraints, or turn a vague opportunity into a shortlist of strong concepts with wedges and tests. Preserves diversity with independent idea pools, analogy transfer, contradiction solving, critique-and-repair, and reality checks. Do not use for simple rewriting, proofreading, or purely factual research.

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10
1 scripts/Checked
Product & Designsamuraigpt/generative-med...

muapi-youtube-thumbnail

Design a high-CTR YouTube thumbnail — striking imagery, bold text placement, and emotional face/subject if needed.

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10
Product & Designnexu-io/open-design

frame-glitch-title

数字故障 / 像散偏移 / 数据腐败标题, 适合视频转场 / cyberpunk hero

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10
Product & Designpango-gy/grain-ux-skill

grain

UX execution and review skill for user-facing product work. Use for UI/UX reviews, frontend screens/components, forms and validation, product copy/microcopy, onboarding, dashboards, accessibility, error/empty/loading states, permissions, consent, billing, sharing, AI output, automation, and destructive actions. Stay quiet for backend-only logic, infrastructure, data plumbing, or work with no user-visible behavior.

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10
Product & Designproduct-on-purpose/pm-ski...

tool-foundation-sprint-founding-hypothesis

Day 2 end capstone move of a Foundation Sprint. Compresses the sprint's full strategic frame into a single canonical sentence (the Founding Hypothesis) plus an assumption scorecard, why-we-believe, what-could-prove-us-wrong, and recommended next validation step. Use after Magic Lenses is signed. Strict canonical template; paraphrase is not accepted in v0.1.0. The Founding Hypothesis is the spine artifact the sprint exists to produce.

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10
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