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All Skills

Total 30,743 skills, Product & Design has 1178 skills

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Showing 12 of 1178 skills

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Product & Designailabs-393/ai-labs-claude...

brand-analyzer

This skill should be used when the user requests brand analysis, brand guidelines creation, brand audits, or establishing brand identity and consistency standards. It provides comprehensive frameworks for analyzing brand elements and creating actionable brand guidelines based on requirements.

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2
1 scripts/Checked
Product & Designkhazp/vibe-coding-prompt-...

vibe-research

Deep research and market validation for app ideas. Use when starting a new project, validating an idea, or when the user says "research my idea", "validate my app", or "help me start a new project".

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2
Product & Designmajiayu000/claude-arsenal

prd-master

PRD writing and product definition expert. Use when writing PRDs, user stories, acceptance criteria, or prioritizing features. Covers RICE/MoSCoW frameworks, agile requirements, and specification best practices.

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2
Product & Designtravisjneuman/.claude

brand-identity

Brand strategy and identity design for businesses and products. Use when creating brand guidelines, developing visual identity systems, or defining brand positioning.

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2
Product & Designccalebcarter/purria-skill...

game-concept-advisor

Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when generating new ideas, exploring mechanic possibilities, seeking inspiration from other domains, evolving existing systems, or when creative ideation is needed. Covers game design, board games, card games, casino mechanics, loyalty systems, game theory, gamification, tulip farming, robotic agriculture, fantasy/sci-fi world-building, industry trends, indie innovation, narrative design, and cross-domain inspiration. Triggers on requests for new ideas, mechanic brainstorming, "what if" exploration, feature ideation, or creative problem-solving.

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2
Product & Designncklrs/startup-os-skills

product-strategist

Expert product strategist for vision, strategy, and market positioning. Use when defining product vision, assessing product-market fit, sizing market opportunities (TAM/SAM/SOM), competitive positioning, or choosing between build/buy/partner. Covers business model design, monetization strategy, platform decisions, and strategic roadmap planning.

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2
Product & Designmelodic-software/claude-c...

business-model-canvas

Business model design using Osterwalder's Business Model Canvas and Lean Canvas. Creates 9-block canvases with structured analysis for business model innovation and startup validation.

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2
Product & Design404kidwiz/claude-supercod...

product-manager

Strategic product leadership specializing in product strategy, roadmap development, feature prioritization, and cross-functional coordination. Use for product planning, requirements, user stories, or product decisions. Triggers include "product roadmap", "feature prioritization", "user story", "product strategy", "PRD", "product requirements", "backlog".

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2
Product & Designomer-metin/skills-for-ant...

gamification-loops

Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work. Covers variable reward systems, progress mechanics, social competition, and ethical considerations. Knows how to create engagement without manipulation. Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.

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2
Product & Designjwynia/agent-skills

naming

Diagnose why names don't work and guide creation of names that do. Use for brand names, product names, character names, place names, and titles when something feels off or when systematic naming is needed.

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2
Product & Designjwynia/agent-skills

interactive-fiction

Diagnose branching narrative problems. Use when choices feel meaningless, when branching is unmanageable, when player agency conflicts with authored story, or when interactive elements break narrative flow.

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2
Product & Designomer-metin/skills-for-ant...

game-audio

Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.

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