Total 30,737 skills, Product & Design has 1178 skills
Showing 12 of 1178 skills
Generate Wire DSL code for wireframes and UI prototypes
Extract comprehensive JSON design specifications from visual sources including Figma exports, UI mockups, screenshots, or live website captures. Produces W3C DTCG-compliant output with component trees, suitable for code generation, design documentation, and developer handoff.
Communication, brand, and animation guidelines for Binary Studio, a design and development agency. This skill should be used when creating content, writing copy, designing social media posts, generating captions, writing web copy, producing animations with Remotion, or producing any communication piece for Binary Studio. It covers brand identity, voice and tone, content strategy, copywriting templates, and Remotion animation patterns.
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
Product interaction and UX expert. Use when reviewing UI/UX, conducting heuristic evaluations, designing user journeys, applying cognitive psychology principles, or ensuring WCAG 2.2 accessibility compliance.
Designs business and licensing models for internal intellectual property. Transforms IP from a protection cost into a revenue-generating asset.
Product content designer for UI copy. Use when writing, reviewing, or auditing user-facing text: button labels, error messages, tooltips, empty states, modal copy, placeholder text, confirmation dialogs, onboarding flows, or i18n strings. Also use when the user says /copy, /content, or /ux-copy.
Evaluate and score based on the evaluation criteria for vertical short dramas, covering dimensions such as core appealing points and story types. It is suitable for assessing the potential of adapting stories into vertical short dramas and analyzing market competitiveness
Use when creating graphics, posters, banners, and promotional materials for Xiaohongshu with Chinese design templates, marketing materials, and business-focused visual content
Use this skill when working with game balancing - economy design, difficulty curves, progression systems, reward schedules, playtesting analysis, or tuning game parameters. Triggers on any game design task involving resource sinks and faucets, XP curves, loot tables, difficulty scaling, player retention mechanics, or interpreting playtest data to adjust game feel.
Use this skill when applying Jobs-to-be-Done, building opportunity solution trees, mapping assumptions, or validating product ideas. Triggers on product discovery, JTBD, jobs-to-be-done, opportunity solution trees, assumption mapping, experiment design, prototype testing, and any task requiring product discovery methodology.
Use this skill when analyzing product funnels, running cohort analysis, measuring feature adoption, or defining product metrics. Triggers on product analytics, funnel analysis, cohort analysis, feature adoption, north star metric, AARRR, retention curves, and any task requiring product data analysis or metrics design.