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All Skills

Total 54,373 skills, Product & Design has 2118 skills

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Showing 12 of 2118 skills

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Product & Designoldwinter/skills

problem-definition

Define a product problem and produce a Problem Definition Pack (problem statement, JTBD, current alternatives, evidence & assumptions, success metrics, scope boundaries, prototype/learning plan). Use when clarifying the problem space.

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18
Product & Designmenkesu/awesome-pm-skills

exp-driven-dev

Builds features with A/B testing in mind using Ronny Kohavi's frameworks and Netflix/Airbnb experimentation culture. Use when implementing feature flags, choosing metrics, designing experiments, or building for fast iteration. Focuses on guardrail metrics, statistical significance, and experiment-driven development.

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18
Product & Designdirnbauer/webconsulting-s...

ui-design-patterns

Practical UI design patterns and principles for creating polished, professional interfaces. Based on proven techniques from Refactoring UI and Practical UI. Use when working with ui, design, layout, spacing, typography, color, hierarchy, styling.

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18
Product & Designyonatangross/orchestkit

product-strategy-frameworks

Value Proposition Canvas, Jobs-to-be-Done (JTBD), Build/Buy/Partner decisions, and strategic product frameworks. Use when validating value propositions, understanding customer needs, or making strategic technology decisions.

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18
Product & Designvasilyu1983/ai-agents-pub...

software-ux-research

Use when conducting user research (interviews, usability tests, surveys, A/B tests) or designing research studies. Covers discovery, validation, evaluative methods, research ops, governance, and measurement for software experiences.

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18
Product & Designdylantarre/animation-prin...

filmmaker

Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.

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18
Product & Designheyvhuang/ship-faster

workflow-brainstorm

Use when you need to turn a vague idea into a confirmed design spec before implementation (new feature/component/behavior change). First check project context, then ask one question at a time, provide 2-3 options with trade-offs, finally output design in segments (~200-300 words each) with confirmation after each. Triggers: brainstorm, clarify idea, design spec, refine concept, requirement clarification.

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18
Product & Designdylantarre/animation-prin...

straight-ahead-pose-mastery

Use when planning animation workflows, deciding between spontaneous vs controlled approaches, or balancing creative freedom with structural precision.

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18
Product & Designdylantarre/animation-prin...

exaggerated-clarity

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

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18
Product & Designtmeister/skills

prd-discovery

Interview the user and write a PRD for Ralph in .prd/prd-<feature>.md.

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18
Product & Designdylantarre/animation-prin...

universal-fallback

Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.

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18
Product & Designdylantarre/animation-prin...

universal-industry

Use when designing animations for any industry or when industry-specific guidelines do not apply

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