Total 50,505 skills, Product & Design has 1910 skills
Showing 12 of 1910 skills
Parse a structured design brief written in I-Lang protocol format into a concrete design spec. Eliminates ambiguity from vague requests like "make it professional" by requiring explicit dimensions: palette, typography, layout, mood, density, and constraints. Trigger keywords: "design brief", "create a design brief", "ilang brief", "structured brief".
App dashboard with purple-themed aesthetic, top-bar navigation, card-based layouts, and developer-first workflows.
Cozy cafe-inspired interface with warm tones, soft typography, and clean layouts for a relaxed browsing experience.
Stripped-back design emphasizing whitespace, clean typography, and restrained color for maximum clarity and focus.
The entry point for Intent, a UX and design strategy system. Sets project context, routes to specialized skills, and loads foundational UX knowledge. Activate when starting any UX or product design work, setting project context, routing to other skills, evaluating an existing product's UX, or when the user asks about design intent, user experience strategy, ethical design, dark patterns, or design systems thinking.
Map, analyze, and redesign the systems behind product experiences. Part of the Intent design strategy system. Creates service blueprints, ecosystem maps, process architecture, and dependency diagrams. Understands how services, teams, tools, and data flows connect to produce (or fail to produce) user outcomes. Proposes structural changes to how products and services are organized. Trigger on: service blueprints, system maps, process architecture, actor/role mapping, dependency analysis, cross-functional workflows, operational design, "how does this system work?", "what breaks when X happens?", "map out the service", "where are the dependencies?", or any question about the structural machinery behind a product experience. Use this skill broadly — whenever someone needs to understand or redesign how a system works, not just what a user sees.
Frames product design problems before solutions exist. Synthesizes research, sizes opportunities, defines hypotheses, scopes projects, and maps customer journeys. Use this skill for new project kickoffs, ambiguous business asks, translating research into briefs, strategic framing sessions, opportunity assessments, project scoping, stakeholder alignment, and competitive analysis—even if the user doesn't explicitly say "strategize."
Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.
BlockFrame — Neobrutalist deck with pastel-neon color blocks and chunky black borders. Anything that should feel pop-graphic and design-led: indie SaaS launches, agency credentials, creative reviews, brand redesigns.
Bold Poster — Editorial poster aesthetic with massive Shrikhand display and a single fire-engine red accent. Anything that should land like a magazine cover: brand manifestos, founder vision decks, editorial / cultural pitches, creative reviews.
Framework for building competitive landscape decks — market positioning, competitor deep-dives, comparative analysis, strategic synthesis. Use when the user asks for a competitive landscape, competitor analysis, peer comparison, market positioning assessment, strategic review, or investment memo deck. Also triggers on "who are the competitors to X", "benchmark X against peers", "build a market map", or any request to systematically evaluate competitive dynamics across an industry.
Running closed and open betas that produce real signal. Beta participant selection, structured feedback collection, beta-to-GA decision criteria, and the difference between soft-launch (no structure, no signal), kitchen-sink (everyone in, no actionable feedback), and structured beta (calibrated cohort, intentional feedback loops, clear graduation criteria). Triggers on beta program, alpha test, beta cohort, beta participant, beta feedback, beta to GA decision, design partner, early access program, closed beta, open beta, RC release. Also triggers when a feature is approaching launch and the team needs structured pre-GA validation, when prior betas produced noise rather than signal, or when the team has soft-launched before but wants more structured feedback this time.