Total 30,680 skills, Product & Design has 1174 skills
Showing 12 of 1174 skills
Build stronger product taste + intuition as a PM by running a Taste Calibration Sprint (benchmark set, product critique notes, intuition→hypothesis log, validation plan, practice loop). Use for “product taste”, “product sense”, “intuition”, “calibrate taste”.
Build or evolve a design system by producing a Design System Operating Pack: charter, token model (incl. depth/elevation), component inventory + roadmap, blockframe-to-component mapping, documentation plan, and governance/adoption plan. Use for design systems, component libraries, design tokens, UI kits, and pattern libraries.
Create a build-ready spec + design doc pack (low-fi diagram, user flows/states, prototype brief, acceptance criteria) for a feature or UX change. Use for spec, design doc, feature spec, technical spec, interaction spec.
Right-size scope to ship within a fixed timebox (appetite). Produces a Scoping & Cutting Pack: appetite, minimum lovable slice, cut list, validation plan, and a scope-creep guardrail plan. Use for MVP/descoping/scope creep.
Decide whether/how to pivot a startup or product and produce a Pivot Decision & Execution Pack (diagnosis, exhaustion check, pivot options map, pivot thesis + metrics, validation plan, execution plan, decision memo). Use for “should we pivot?”, “stuck pre-PMF”, “growth stalled”, “change ICP”, “reposition”, “major strategy reset”.
Coach product managers and produce a PM Coaching Pack (context-specific definition of “good PM”, evidence-based assessment, growth bets + development plan, coaching cadence + session toolkit, follow-up tracker). Use for coaching PMs, developing PMs, leveling expectations, and creating growth plans. Category: Leadership.
Define or refresh a product North Star metric + driver tree and produce a shareable North Star Metric Pack (narrative, metric spec, inputs, guardrails, rollout).
Run high-signal design reviews (design critique / design crit / design feedback) by producing a Design Review Pack: review brief + requested feedback, agenda + facilitation script, feedback log prioritized by Value→Ease→Delight, decision record, and follow-up plan.
Plan, run, and synthesize usability tests and produce a Usability Test Pack (test plan, tasks/script, logistics, notes template, issue log, findings + recommendations). Use for usability test, user test, prototype test, user testing, usability study, Wizard of Oz, fake door.
Define a product problem and produce a Problem Definition Pack (problem statement, JTBD, current alternatives, evidence & assumptions, success metrics, scope boundaries, prototype/learning plan). Use when clarifying the problem space.
Turn ideas into designs through collaborative dialogue. Use when user wants to brainstorm, design features, explore approaches, or think through implementation before coding.
Designs digital experiences for ADHD brains using neuroscience research and UX principles. Expert in reducing cognitive load, time blindness solutions, dopamine-driven engagement, and compassionate design patterns. Activate on 'ADHD design', 'cognitive load', 'accessibility', 'neurodivergent UX', 'time blindness', 'dopamine-driven', 'executive function'. NOT for general accessibility (WCAG only), neurotypical UX design, or simple UI styling without ADHD context.