Total 50,503 skills, Product & Design has 1910 skills
Showing 12 of 1910 skills
Anthropic's UI design system. Use when building interfaces inspired by Anthropic's aesthetic - light mode, Inter font, 4px grid.
Brex's UI design system. Use when building interfaces inspired by Brex's aesthetic - light mode, Inter font, 4px grid.
Evaluate UX/UI using Don Norman's 7 fundamental design principles from The Design of Everyday Things. Audit discoverability, affordances, signifiers, feedback, mapping, constraints and conceptual models.
Provides comprehensive guidance for Figma AI features including AI-powered design tools, automation, and AI-assisted design workflows. Use when the user asks about Figma AI, needs to use AI features in Figma, or automate design tasks with AI.
Create animated product videos with reveals and animations. Use when creating product demos, promotional videos, or dynamic visual content.
Use when asked to "build habit-forming products", "Hooked model", "trigger action reward investment", "create sticky behavior loops", or "design habit loops". Helps design products that form unprompted user habits. The Hooked Model (created by Nir Eyal) explains how products create habits through Trigger, Action, Variable Reward, and Investment.
Use when asked to "run a design sprint", "5-day sprint", "prototype in a week", "test ideas before building", or "Jake Knapp sprint". Helps teams go from problem to tested prototype in five days. The Design Sprint framework (created by Jake Knapp at Google Ventures) compresses months of work into one focused week.
Provides Jobs-to-be-Done and psychographic research frameworks for brand identity work. Auto-activates during brand positioning, voice development, messaging, and strategy phases. Use when discussing target audience, customer research, JTBD, jobs to be done, four forces, push pull anxiety habit, emotional jobs, social jobs, functional jobs, limbic types, VALS segments, psychographics, or customer motivations.
Use when designing or rewriting a high-converting SaaS pricing page (structure, plan design, copywriting, SEO/AEO, FAQs, layout patterns, experiments). Includes checklists, templates, and common pitfalls.
Implements onboarding and help systems including product tours, interactive tutorials, tooltips, checklists, help panels, and progressive disclosure patterns. Use when building first-time experiences, feature discovery, guided walkthroughs, contextual help, setup flows, or user activation features. Provides timing strategies, accessibility patterns (keyboard, screen readers, reduced motion), and metrics for measuring onboarding success.
Expert UX research covering user research methods, usability testing, data synthesis, and research operations.
Write copy following Sentry brand guidelines. Use when writing UI text, error messages, empty states, onboarding flows, 404 pages, documentation, marketing copy, or any user-facing content. Covers both Plain Speech (default) and Sentry Voice tones.