Total 30,671 skills, Product & Design has 1174 skills
Showing 12 of 1174 skills
Provides Jungian brand archetype frameworks, the 12 archetypes with profiles, the 70/30 primary/secondary rule, archetype combinations, and selection templates. Auto-activates during brand archetype selection, emotional positioning, and brand personality work. Use when discussing brand archetypes, Jungian archetypes, 12 archetypes, Hero, Outlaw, Magician, Creator, Lover, Jester, Everyman, Caregiver, Ruler, Sage, Explorer, Innocent, 70/30 rule, Mark-Pearson, or archetype combinations.
This skill provides the 80-question character interview framework for deep character development. Covers background, psychology, relationships, habits, and motivations to build comprehensive character backstories. Use when: creating new characters, deepening existing character understanding, building backstory and motivation, or developing character voice and mannerisms.
Builds features based on Jobs-to-be-Done theory using Bob Moesta's frameworks. Use when designing features, identifying customer jobs, understanding push/pull forces, or uncovering hidden needs beyond stated feature requests.
Defines right metrics using North Star framework, AARRR, and leading vs lagging indicators. Use when choosing metrics, instrumenting products, creating dashboards, or distinguishing vanity metrics from actionable ones.
Builds feedback collection systems using Superhuman's PMF framework and YC's "talk to users" methodology. Use when implementing NPS surveys, scheduling user interviews, or measuring product-market fit.
Crafts product positioning using April Dunford's positioning framework. Use when defining target customers, choosing categories, identifying alternatives, or articulating differentiated value. Based on Obviously Awesome methodology.
Builds features with A/B testing in mind using Ronny Kohavi's frameworks and Netflix/Airbnb experimentation culture. Use when implementing feature flags, choosing metrics, designing experiments, or building for fast iteration. Focuses on guardrail metrics, statistical significance, and experiment-driven development.
Implements Teresa Torres' continuous discovery habits for weekly customer contact, opportunity solution trees, and assumption testing. Use when building discovery processes, conducting user research, validating assumptions, or establishing product trio workflows.
Creates product strategies using Crossing the Chasm, Playing to Win, and strategic canvas frameworks. Use when defining where to play and how to win, choosing beachhead markets, or connecting tactics to strategy.
Guides Claude from idea to working prototype using frameworks from OpenAI, Figma, and Airbnb. Use when starting new product features, planning MVP scope, making build-vs-buy decisions, or guiding users from concept to shippable prototype. Applies AI-first thinking (Kevin Weil), simplicity forcing functions (Dylan Field), and complete experience design (Brian Chesky).
Research-driven UI/UX improvement using Mobbin. Use when user explicitly requests design pattern research ("use Mobbin", "research design patterns", "find UX patterns for X"). Requires Mobbin account and browser automation (claude-in-chrome MCP). Searches Mobbin for relevant UI patterns, extracts design principles, generates a spec document for approval, then implements. NOT for general UI work—only when user wants research-backed design.
Generate thumbnail concepts and ideas for YouTube, TikTok, and other video platforms. Creates detailed visual briefs with composition, text, colors, and emotion suggestions. Use when planning thumbnails, improving CTR, or briefing designers.