Total 50,503 skills, Product & Design has 1910 skills
Showing 12 of 1910 skills
Agile product ownership toolkit for Senior Product Owner including INVEST-compliant user story generation, sprint planning, backlog management, and velocity tracking. Use for story writing, sprint planning, stakeholder communication, and agile ceremonies.
Analyze product screenshots to extract feature lists and generate development task checklists. Use when: (1) Analyzing competitor product screenshots for feature extraction, (2) Generating PRD/task lists from UI designs, (3) Batch analyzing multiple app screens, (4) Conducting competitive analysis from visual references.
Designs user experiences, creates wireframes, defines user flows, ensures accessibility. Trigger keywords - UX design, wireframe, user flow, accessibility, WCAG, mobile-first, responsive, UI design, user journey, interface design, user experience, design system, component design, interaction design
Analyze user research data to uncover insights, identify patterns, and inform design decisions. Synthesize qualitative and quantitative research into actionable recommendations.
Use when validating a startup idea before building. Produces evidence-based GO/NO-GO decisions using a 9-dimension scorecard (problem, market, timing, moat, unit economics, founder-market fit, feasibility, GTM, risk), a validation ladder (interviews -> smoke test -> concierge/WoZ -> paid pilot), and riskiest-assumption-first experiments.
Use this skill when users need to develop brand strategy, choose a company name, define brand positioning, create brand voice, or build brand identity from day one. Activates for "what should I name it," "brand strategy," "positioning," or identity questions.
Use this skill when users need to define their ideal customer profile, identify target personas, map buying centers, or understand who they're selling to. Activates for "who is my customer," "define ICP," "target audience," or persona questions.
Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.
Warp's UI design system. Use when building interfaces inspired by Warp's aesthetic - light mode, Inter font, 4px grid.
Weights Biases's UI design system. Use when building interfaces inspired by Weights Biases's aesthetic - light mode, Inter font, 4px grid.
Bear's UI design system. Use when building interfaces inspired by Bear's aesthetic - light mode, Inter font, 4px grid.
Convex's UI design system. Use when building interfaces inspired by Convex's aesthetic - dark mode, Inter font, 4px grid.