Total 54,194 skills, Product & Design has 2095 skills
Showing 12 of 2095 skills
Extract design DNA from existing app screenshots or live URLs using Google Stitch. Produces color palettes, typography specs, spacing tokens, and component patterns as design-tokens.json or Tailwind config. Use when auditing an existing design, creating a design system from a live app, or ensuring new pages match an established visual identity.
Plan UX patterns and design specifications. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"
Create or update product briefs through guided or autonomous discovery. Use when the user requests to create or update a Product Brief.
Produce a one-page product intent specification with problem statement, users, metrics, risks, and acceptance criteria in Given/When/Then format. Use before any technical design or implementation work begins.
Use when generating a Product Requirements Document from a high-level idea, feature request, or product vision — covers discovery questions, structured PRD drafting, section-by-section review, and transition to implementation planning
Used when applying the SCAMPER creative thinking framework to systematically generate innovative ideas for products, services, processes, or concepts. It is triggered by requests involving SCAMPER (奔驰法), creative ideation, innovative thinking, product improvement, service optimization, brainstorming, systematic innovation, or when users want to explore multiple creative perspectives for an existing object, service, or business model.
Activate when a project needs competitive analysis, audience profiling, or positioning gaps before design begins.
API reference: Apple Human Interface Guidelines. Query for design patterns, UI components, accessibility, color, typography, layout, haptics.
Design and conduct user research using interviews, focus groups, surveys, and field observation. Use this skill when the user needs to understand customer needs, validate product assumptions, gather qualitative insights, or design a research study — even if they say 'we need to talk to users', 'how do we validate this idea', or 'what do our customers actually think'.
Apply Design Thinking's five stages — Empathize, Define, Ideate, Prototype, Test — to solve user-centered problems. Use this skill when the user needs to solve an ambiguous problem, redesign a user experience, facilitate an innovation workshop, or develop a new product concept from scratch — even if they say 'we don't know what to build', 'how do we innovate', or 'the users aren't happy but we're not sure why'.
Generate pixel art diagrams and infographics in retro 16-bit SNES aesthetic — recovery education visuals, flowcharts, data visualizations, process diagrams with dithering and limited palettes. NOT for photo-realistic images, vector graphics, or high-resolution illustration.
Understand why customers really buy by uncovering the "job" they're hiring your product to do Use when: **Understanding customer motivation** beyond demographics and feature requests; **Finding product-market fit** by identifying the real progress customers seek; **Discovering why customers switch** (or don't) between solutions; **Identifying true competition** that isn't obvious from industry categories; **Creating marketing messages** that resonate with real customer struggles