Total 30,612 skills, Product & Design has 1174 skills
Showing 12 of 1174 skills
SFC patched skill. Use when "ui-ux" is relevant.
Interactive PRODUCT.md generation. Interviews you about mission, personas, value props, and competitive landscape, then generates a filled-in PRODUCT.md. Triggers: "product", "create product doc", "product definition", "who is this for".
This skill should be used when the user asks to "create a design system", "build a design system for [business]", "design a UI kit", "create components in Pencil", "build screens for [industry]", "set up design tokens", or wants to generate a comprehensive, domain-tailored design system with variables, themes, reusable components, and example screens in a .pen file. Also triggered by "design system from scratch", "build a component library", or "create themed UI for [business type]".
Pencil Design System generator. Invoke with /pds followed by a business domain (e.g., "/pds coffee shop that sells coffee online"). Creates a complete design system with tokens, foundations, components, patterns, and optional screens in a .pen file.
Design intuitive user experiences following Jobs-era Apple principles. Use this skill when designing onboarding flows, empty states, dashboards, user journeys, CTAs, forms, or any UI that needs to anticipate user needs and reduce friction. Applies progressive disclosure, anticipatory design, and conversion optimization principles.
Create lightweight user personas and usage scenarios from problem framing or raw research. Use when a user needs to clarify who they're building for beyond a basic target user description. Outputs practical personas and scenarios that inform feature priorities and UX decisions—not marketing fluff.
Expert texture artist specializing in PBR workflows, Substance suite, Quixel Mixer, and hand-painted techniques for games and film productionUse when "texture artist, PBR textures, Substance Painter, Substance Designer, Quixel Mixer, normal map, roughness map, metallic map, albedo texture, base color map, texture baking, bake normal, texel density, trim sheet, texture atlas, channel packing, material layering, wear and tear, edge wear, hand painted texture, stylized texture, UDIM workflow, height map vs normal, color ID map, material ID, texture seams, tiling texture, seamless texture, texture, pbr, substance-painter, substance-designer, quixel, megascans, normal-map, roughness, metallic, albedo, uv-mapping, baking, trim-sheet, material, hand-painted, stylized, photorealistic, game-art, 3d-art" mentioned.
Processes and guardrails for recruiting, scheduling, consent, and incentive fulfillment.
Use when designing branching logic, eligibility rules, and fallback paths.
Framework for monitoring activation, engagement, and monetization guardrails.
Use to structure pricing/packaging proposals with clear fences and value pillars.
Senior UX/UI Design Director for mobile app design auditing across all platforms (iOS, Android, cross-platform). Triggers on "UI建议", "审美讲义", "交互建议", design audit, UI review, UX audit, or premium design feedback. Provides three-tier proposals (Safe/Balanced/Avant-Garde), aesthetic formulas, motion physics, and brand consistency checks. Specializes in "Young Luxury" mobile experiences grounded in Apple HIG and Material Design 3.