Total 30,538 skills, Product & Design has 1172 skills
Showing 12 of 1172 skills
Design packaging, pricing strategy, and value communication. Bridges GTM (CMO) and Finance (CFO).
Design user interfaces. Use when creating layouts, wireframes, or UI specifications. Covers design principles and UI patterns.
Design intuitive, meaningful interactions grounded in user goals and cognitive principles. Use when designing component behaviors, user flows, feedback systems, error handling, loading states, transitions, accessibility, keyboard navigation, touch/gesture interactions, or when evaluating interaction quality. Also use for modal vs modeless decisions, direct manipulation patterns, input device considerations, emotional/dramatic aspects of UX, or when asked about making interfaces feel responsive, humane, and goal-directed.
Position a product using April Dunford's Obviously Awesome framework. Use when asked to define positioning, articulate differentiation, write a value proposition, or figure out how to position a product in the market. Follows the five-step competitive alternatives approach.
Professional brand consistency enforcement and corporate identity management with support for color palettes, typography, logo usage, tone of voice, and multi-channel brand application. Use for: (1) Creating brand style guides, (2) Enforcing brand consistency across documents, (3) Logo usage validation, (4) Typography standards, (5) Color palette management, (6) Brand voice guidelines
Skill B (Visionario) - Product Manager del Escuadrón BLAST. Experto en extraer la "North Star" del proyecto y crear Blueprints estratégicos. Usa este skill cuando necesites: definir la visión del producto, realizar entrevistas de descubrimiento, crear documentos gemini.md con la lógica del proyecto, o establecer objetivos claros.
Brand identity and design system expert. Use when creating or enforcing brand consistency across UI, content, marketing materials, or code. Covers logo usage, typography, color systems, voice and tone, component design tokens, and brand governance. Activate when building new pages, writing copy, or reviewing designs for brand compliance.
In plan mode, this should be triggered when the user wants to build something. In this mode, you should ask a lot of questions to extract every detail, assumption, and blind spot from the user's head before proposing a structured plan.
Generate type scales, color palettes, spacing systems, WCAG contrast checks, and dark mode derivations with math. Use when setting up a design system, creating tokens, or building a Tailwind/CSS theme. Outputs CSS custom properties, Tailwind config, or JSON tokens.
Critical-thinking brainstorming partner that acts as a requirements analyst. Use when users present ideas, feature requests, or problems they want to solve. Triggers include "I want to build", "help me validate", "users need", "I'm thinking of creating", or any request involving problem/solution validation. This skill aggressively challenges assumptions, questions perceived problems, demands evidence, and ensures solutions address genuine needs before exploring implementation.
Use when creating or developing, before writing code or implementation plans - refines rough ideas into fully-formed designs through collaborative questioning, alternative exploration, and incremental validation. Don't use during clear 'mechanical' processes
Complete design system reference for any project - colors, typography, spacing, components, animations. Adapts to project theme and tech stack. Use when implementing UI, choosing colors, creating animations, or ensuring brand consistency. For new design systems, use ui-research skill first.